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Re: NO. JUST NO. NO MORE.

@ScarDuck14 Like I said, Codemasters easily could have used F1 2020 as the base and just arrange the cars, drivers etc. to match the current season, maybe rewrite a couple lines of code or add a few lines, but in the condition this code you mentioned is now, the downfall is inevitable.

9 Replies

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @LuckyNico92 They can’t just write a couple of bits of code. Why? Because they have fall into the trap off being criticised for not offering anything knew. So they swing for the fences by making huge changes which I grant you is the problem.

    I’m firmly in the camp where I’d like to see improvements to the core features year on year. Even if they are just minor. But that’s not how it works. They look to add a big new feature every year and that screws up the code and creates the bugs. We’ve had My Team added, then Breaking point and then world etc etc.
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago

    Also yes I’ve been playing Codies F1 games since 2010.  But been playing codemasters games since TOCA which came out in 1997 I think.

    and to this day I maintain the best F1 game.  Was pre codemasters and that was F1 championship edition which was released in 2006/7

  • s00zster's avatar
    s00zster
    Rising Ace
    2 years ago

    While I agree with the general state of affairs that Codemasters is the developer (i.e. the only people to touch the code) and EA is the publisher (i.e. marketing, sales, etc.), I also agree that since the tie-in with EA, the game's gone downhill, and it feels like it's the influence/direction that EA want which is steering Codemasters into making the game they've made. The total focus on F1 World now while the career modes feel like a forgotten corner of the game feels very much like an EA decision that Codemasters have had to follow. They're essentially handcuffed. They've sold out.

    But the main thing above all that has put me right off purchasing any future F1 games is the total lack of regard for bugfixing:

    • People report bugs
    • Bugs claim to be fixed in patchnotes
    • Bugs turn out not to have been touched at all
    • Next patch is released 2 to 4 weeks later.
    • Bugs claim to be fixed in patchnotes again
    • Bugs still not touched.
    • Ad infinitum.

    This has happened repeatedly, patch after patch, since the release of F1 22, co-incidentally the first game in the fully connected EA franchise. I don't know the structure of things but I'm guessing that EA have taken over Quality Assurance? Because this is a similar pattern I've seen people complain about with Battlefield 2142.

    There's no communication. No acknowledgments, no fixes for the things that really matter such as issues with red flags, this years big feature addition. It's almost as if the game's been abandoned already if it weren't for the patch fixing stuff with F1 World, a mode that more and more people seem to care less and less about. I hate it when I see people in comments say "dead game", but I feel like I'm experiencing one for the first time now. It feels like they've already given up.

    It's different at WRC, they have one thing that the F1 franchise has been missing since the old forums, and that's a community liason guy with a genuine passion for the sport. They've got PJ Tierney, we had Barry at the old forums but nobody has really taken his place. We've got the already-in-place EA community guys, but seemingly nobody who's hands-on with the game behind the scenes, someone who wants to play it as much as we do. So there's a missing link and instead we're left in the dark.

  • LuckyNico92's avatar
    LuckyNico92
    Seasoned Ace
    2 years ago
    @ScarDuck14 Now that you think about it, my overall third favorite F1 game is actually pre Codemasters as well, which is F1 05, made by Studio Liverpool, who later became the developers of WipEout on PS3, and the game feels just like it. Super fast, almost no time to react, and very arcadic. I honestly wish that game gets a full-fledged remaster, because 2005 was one of my favorite years in F1, as it was the final year of V10s. And just imagine how fast today's F1 cars are if they had these powerful V10s in there. Plus the extra horsepower from the battery, those cars could go like what, 390 km/h?
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @LuckyNico92 That’s the same F1 game as posted. Maybe it was named differently in different regions but Studio Liverpool only developed one F1 game as far as I know
  • Meza994's avatar
    Meza994
    Seasoned Ace
    2 years ago

    @LuckyNico92I think im gonna spoil the fun of other more educated people in physics here but thats not how it would work with V10s.. the 2005 V10s - by far the best they ever been - were putting out around 950 bhp depending on manufacturer while V6s are supposed to produce 1050 bhp.. Soo the overall gain would be 60 bhp which wouldnt make them gain anywhere near 40kph especially as the V10s lose more power in high altitude vs. the V6s but thats a whole different story..

  • dwin20's avatar
    dwin20
    Rising Hotshot
    2 years ago

    @s00zster  PJ Tierney did a series of very good videos on F1 2021 and F1 2020 ranging from track guides to driving and setup tips. These were very helpful. I wish he had continued with videos in 2022 and 2023, because as you said, he was genuinely interested in the playing the game and helping others get better at it. 

     Here is a link to his YouTube channel:

    https://www.youtube.com/@PJTierney/playlists

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