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dotazured
3 years agoSeasoned Ace
@mackanz72 Related: https://answers.ea.com/t5/General-Discussion/Ultra-DLSS-option-is-actually-DLAA-Please-rename-this-correctly/m-p/12659665/highlight/true#M3568
This isn't something new, DLAA is just another way of doing anti-aliasing. TAA (Temporal anti-aliasing) usually causes a lot of smearing and ghosting when implemented improperly which is the blur you are referring to.
DLAA isn't a magic bullet as the DLAA (and DLSS) implementation in F1 23 isn't perfectly tuned and needs work, possibly related to viewport jitter. Supersampling currently is the only way to play the game without it being unsharp, unless you fully disable anti-aliasing in the hardware_settings_config.xml configuration file (but at the downside of getting aliasing).
This isn't something new, DLAA is just another way of doing anti-aliasing. TAA (Temporal anti-aliasing) usually causes a lot of smearing and ghosting when implemented improperly which is the blur you are referring to.
DLAA isn't a magic bullet as the DLAA (and DLSS) implementation in F1 23 isn't perfectly tuned and needs work, possibly related to viewport jitter. Supersampling currently is the only way to play the game without it being unsharp, unless you fully disable anti-aliasing in the hardware_settings_config.xml configuration file (but at the downside of getting aliasing).
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