Forum Discussion
mariohomoh
2 years agoHero (Retired)
@chubsterdubster Not necessarily weird.
Your console has a finite amount of computing power for rendering the graphics, computing all the calculations the engine needs, and executing all the tasks the game asks.
To sort it out and offer a good compromise, considering that the resource consumption is always fluctuating, one trick devs use is the dynamic resolution feature.
On high demanding scenarios, e.g. race start with a full grid or when the car in front of you hit the barrier and the system needs to work out all the physics and debris and visual effects, the app will kick in a lower resolution for a few assets, requiring less power from the console.
So it's very likely that the game has a 4k, a 2k, a FHD, a 720 and perhaps even a 480p texture for most assets you see on screen. Cars, track and scenario objects, etc.
Looks like the game thinks it needs to ease off on the resource consumption at those moments you took a screenshot, so it had a lower res texture of that particular livery being rendered by your console.
Why? Was it indeed a very power hungry instance, with plenty tasks being run by the console on the background? If so, then maybe functioned correctly, and it needed that lower res texture to keep your framerate stable at 60fps.
But what if that was not the case, what if you were on time trial or on a session with most cars still in the garage and very few tasks running in the background for the console to deal with? What if your system still had plenty of juice to render the 4k version of that livery?
We don't know 🤷
And that's precisely why session report codes are needed, as well as a rundown of settings etc. So that the devs can check if the dynamic resolution feature was indeed working as intended, or it needs some tweaking. Perhaps it just so happens that that particular 1080/720/480 whatever version of that particular livery is just not that good, and the design team can redo it better, with less perceivable compression artifacts or the like?
🤷
Your console has a finite amount of computing power for rendering the graphics, computing all the calculations the engine needs, and executing all the tasks the game asks.
To sort it out and offer a good compromise, considering that the resource consumption is always fluctuating, one trick devs use is the dynamic resolution feature.
On high demanding scenarios, e.g. race start with a full grid or when the car in front of you hit the barrier and the system needs to work out all the physics and debris and visual effects, the app will kick in a lower resolution for a few assets, requiring less power from the console.
So it's very likely that the game has a 4k, a 2k, a FHD, a 720 and perhaps even a 480p texture for most assets you see on screen. Cars, track and scenario objects, etc.
Looks like the game thinks it needs to ease off on the resource consumption at those moments you took a screenshot, so it had a lower res texture of that particular livery being rendered by your console.
Why? Was it indeed a very power hungry instance, with plenty tasks being run by the console on the background? If so, then maybe functioned correctly, and it needed that lower res texture to keep your framerate stable at 60fps.
But what if that was not the case, what if you were on time trial or on a session with most cars still in the garage and very few tasks running in the background for the console to deal with? What if your system still had plenty of juice to render the 4k version of that livery?
We don't know 🤷
And that's precisely why session report codes are needed, as well as a rundown of settings etc. So that the devs can check if the dynamic resolution feature was indeed working as intended, or it needs some tweaking. Perhaps it just so happens that that particular 1080/720/480 whatever version of that particular livery is just not that good, and the design team can redo it better, with less perceivable compression artifacts or the like?
🤷
2 years ago
@mariohomoh Right ok I get what you’re saying. Do you think I should put something on the technical problems page?
- mariohomoh2 years agoHero (Retired)@chubsterdubster That will definitely be helpful, pal!
When you click on the create a new thread button, a form will appear. Just fill it up the best you can, having in mind that it is a step-by-step guide for the devs to reproduce the problem and investigate. Some fields may not make complete sense, but most of them are actually pretty useful.
Heh, imagine if there's an issue with a texture not loading up correctly that only happens on My Team in the Hungaroring. Then people report it without many details, the devs load it up on a Time Trial session on whatever track, and it all looks ok? The issue would understandably fall in the "can't reproduce, let's wait" hypothetical bin.
Anyway, hope it gets sorted out. That triple crown livery is looks Good! 💞👑💞- homesvslupin2 years agoSeasoned Veteran
I would like to mention this issue once more.
FOM livery is very low quality on XBOX Series X 4K@60p.