Forum Discussion
@mariohomohHonestly it just looks more like a low pixel graphical design, created that will only look good if shrunk down. Then they had to blow it up to a larger size to fit the halo than originally intended, created the low rez effect. It's all mickey mouse in the quality department. Example take a look at the word "Gulf" on the halo of the new 800 Williams livery. The word looks slightly crooked and the "G" is partly cut off. These things have nothing to do with restraints of hardware power, give me a break! Your explanation is way over complicating the real issue!!
By "animosity" I was referring to this part:
@Halpen4 wrote:These things have nothing to do with restraints of hardware power, give me a break! Your explanation is way over complicating the real issue!!
Didn't sound chill in my book.
Anyway, that's beside the point. By dynamic resolution and "hardware power" I was referring to this:
Specifically what Linus refers to when he goes on to talk about MIP Mapping at the 2:40 mark. Not exactly what the game is using, but you get the gist.
Dynamic resolution is a commonplace technique these days and Digital Foundry shows on their review:
If it was only a matter of a "low pixel graphical design" from the get go, shouldn't those textures look pixelated as shown by OP all the time?
That's not the case. My Red Bull decals on the halo looks like this (pic below), nowhere near as bad as OP's, and I'm on PS5:
And it's not like I have different texture files as him.
Hence my mentioning of the lower res versions of those textures not being up to par, or the dynamic res being too aggressive and kicking in even when the game can still hit its performance benchmarks.
So it's like the game prints the thumbnail version of the graphic because it thinks the performance will drop if it keeps the full res version on.
- 2 years ago@mariohomoh what you took personally as animosity was me stating a fact, that if the problem IS in fact as simple as I described it... Then I stand behind my statement! That's all, it would seem to me at this point you're reading into things a little too far. Either that man, or you have real thin skin to think I was coming at you with animosity! Geez, you should see me when I do use animosity then, lol... Lighten up! Oops... You'll probably take "lighten up" the wrong way too. It's not an insult, just a suggestion to relax!!
- mariohomoh2 years agoHero (Retired)@Halpen4 Are you going to get back on track and discuss the topic again or just waste paragraphs on the personal stuff?
The post after the "anyway" (aka everything after the first two opening short sentences) are specially about the issue at hand and you left it all hanging 🤷♂️- 2 years ago
@mariohomohAlready responded back to you? But, which red bull halo livery did you picture? Regular version from game release or the "Miami" red bull? Plus, your theory still doesn't make up a reason to explain why the word "Gulf" on the 800 Williams is cut off and each letter looks slightly angled crooked, hardware issue too? To me these new livery images are, poor quality to begin with.
- 2 years ago
@mariohomohOh and for the record can you explain with your theory why is evey livery on the halo in perfect high quality, with the only exception being all of the newly added liveries? So ya, my red bull livery looks good too, but not if it's the added "Miami" red bull livery! Guess what my McLaren in game released livery looks great, hmmm, but not the newly added McLaren triple crown livery! Huh, so what does all this have to do with game hardware? No really... It can choose to make older liveries look really good, but just not any newly added ones?