3 years ago
State of the game?
I was wondering what is the general impression of the users in here from what you have tried, read and seen about the game performance? Is it a mess like last year, filled with minor, major and game ...
How is the handling model different from 22? Except the heavily advertised improved low speed traction.
@DechriMore predictable and realistic. When rear end breaks traction it’s a lot easier to catch it by opening up the steering. You can go maximum power in 3rd gear without wheel spin. Provided you havnt selected a stupid setup you don’t get any random snap spin. Erm can be more aggressive over kerbs.. again setup dependent. I’m using controller and no assists and whereas last year I would either have to use medium traction control on most tracks and smash flashback often. This year I havnt needed medium traction control on any track and hardly ever use a flashback..
And As I’m old I do have to use auto gears it makes handling a little harder. But on pad or steering wheel with manual gears you should be flying
You only need to go to YouTube and watch a few videos from content creators and E-Sports drivers to see what they think off it.
As much as it does pain me. Limitless is often the most honest when it comes to the game and he’s loving it
Very positive personal first impressions in terms of handling: finally you go out in 3rd gear (maybe even 2nd gear) from the slow corners, the brake bias has made sense again, the behaviour of the kerbs seems more linear.
Furthermore, I seem to notice that several long-term bugs of F1 22 have finally been resolved, I am thinking about the AI strategies as first (at least looking at the suggested strategies), the flickering of the Delta in TT Performance Mode, etc.
It’s early but simply loving it, great job EA/Codemasters! ❤️
@Nuvolarix Curious - what do you mean brake bias makes sense again? Thanks