Forum Discussion
@TheRagebeard wrote:You’re right, I was thinking Mick was still a Merc reserve, but I do remember hearing him getting a seat in WEC.
As far as I know Mick continues to be Merc's reserve driver for 2024, sharing his role with Frederik Vesti.
I'll probably keep on NOT recommending a purchase for this year's game unless it is for someone with a significant step gap in the franchise, e.g. someone who last played F1 21 and would be interest in getting back to it. Even so, I'll hardly recommend getting F1 24 at full price.
The franchise has too much to rectify and improve before deserving a day 1 buy from me again.
I'll be pleased if Max is heavily featured in the marketing material and box cover though. He's on the top of his form and it is safe to assume he'll be considered one of the legends of the sport. There's no other driver currently in the grid more deserving of the media spotlight for F1 24.
A game trying to capture the pinnacle of motorsports in a box should have the one driver surmounting the summit of the category in the cover art.
@mariohomoh Can't say I blame you. I'm an idiot who's bought every game CM F1 dating back to 2010 on day one or early access since that was a thing. I don't know if it's because I just love F1 or if it' just because I'm always hopeful this will be the year, but at least for now I'm holding off pre-ordering until we get more information on the supposed career mode re-work in April.
If it's largely just the same mechanics with just a "reskinned" UI to make things look new like they did in 21 then I'll probably give it a pass or at least wait for a big discount. But I'm hopeful there will be some actual meaningful change that will give me something to get excited about.
Also, changing the subject a bit, but I thought of a reason for some overall optimism regarding the Dev's ability to make improvements to the franchise in general. For the first time 2019, there are no new circuits being added to the F1 calendar, yes China's returning but the data's still been there. I'd imagine building tracks from the ground up takes up significant resources that can now be repurposed to squashing bugs, improving games modes etc. You also don't have to worry about jamming all of that extra coding and assets into your existing files and hoping it all meshes together without creating new bugs.
Once again maybe I'm just being an optimist, but it is an interesting footnote.