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there is absolutely no reason to be this negative about the entire company. most (if not al) employees are working their * off to make us as good of a game as posible and then there are people like you that blame them of doing nothing which really dissapoints me. thats not to mention that is part of the forum is about the f1 game, not the company so please if you want to complain about the company feel free to but take it somewhere where it's supposed to be.
Take it easy Lee Mather.
The fact that year after year issues persist and there is never an appetite to fix. The fact the game is aimed at things like "pit coins" shows you that this game doesnt focus on the fundamentals. If the truth hurts your feelings, perhaps step away from the PC and go outside and get some fresh air.
The poor decisions come from those at top even if the employees are just doing their job its simply poor. Fortunately the declining sales are not coming home to tell them the truth.
- mariohomoh3 years agoHero (Retired)
@movesmoreair wrote:Take it easy Lee Mather.
The fact that year after year issues persist and there is never an appetite to fix. The fact the game is aimed at things like "pit coins" shows you that this game doesnt focus on the fundamentals. If the truth hurts your feelings, perhaps step away from the PC and go outside and get some fresh air.
Not sure what you're aiming at with the Lee Mather reference or "if the truth hurts your feelings..." part.
The franchise is not in a good spot. The sales figures suggest a decreasing popularity, and hanging around on the community looks like Codies is also losing count on the veteran, returning players cohort. Some of the issues are flat out inadmissible, lack the ongoing lack of or inconsistent support for many Logitech and Thrustmaster products and features. Plus current state of neglect of My Team and Career modes.
That said, I think even when we're indignant and deep in dissatisfaction it's better to put up an effort into being accurate. If in your "fundamentals" you include basic gameplay like handling and physics, the difference between F1 23 and any previous title is quite stark. Also Losail and Vegas being present on release day.
"Pit Coins" and other microtransaction shenanigans do take a significant portion of the marketing push for the franchise, but for once we actually got an entry where the reworked fundamentals actually show.
To me that's not enough though, mind you. I still don't feel like recommending buying F1 23 at full price to anyone who's gotten F1 2021 or F1 22 until they properly fix the more egregious FFB issues. It just happens that, despite all that, Codies can't be accused of skipping on the fundamentals with F1 23.
- 3 years ago
Fairplay on your comment its well written and thought out. I guess my comment to the other poster was direct response of their defensive stance. The Lee Mather thing was really that he rolls out just before the launches, offers vague things and then disappears under the wood work.
Anyway, when I talk about fundamentals....
For how many years has the actual weather system not changed? Play every F1 game for at least the last 3 (maybe more?) years and you'll see the same static raindrop textures appear on the car. That means its time for inters after the rain drop textures reach a certain point. That means no dynamic track/tyre/grip system is in place and they have left it untouched. If this was actually proper and functioning where different tracks and different conditions have varying cross over points it adds hugely to the overall gameplay experience.
Then lets talk about tyres, again failure to have something reflective of the real sport. Every track its the same where as in real F1, track and weather dependent the soft might be a no go and perhaps the hard is best (never happens in the game)
Jeff/Marc - advertised as "we have a new engineer!" but was just someone else saying the same lines from previous years.
I dont play My Career/Team/F1 world but the argument over rights on the car design cant be used for people who enjoy that mode. Surely there should be a number of model/parts that can be added to the car and visually change it?
I play singleplayer race weekends and F1 world championship. Somebody at EA/Codemasters made a conscious decision to nerf this mode and remove the option to have a race weekend and a seperate world championship weekend. Why? perhaps to push people to pitcoins and multiplayer?People say 1 year isnt long enough for them to fix but if they do have 2 teams working in then I challenge the notion. They could level with players and be honest and say we havent changed much this year but next time out we will give you a f1 game to be proud of. I am not a hardcore sim racer but the simcade offering has to atleast try to replicate the excitement and variableness of real F1.
Higher up in EA/Codemasters is someone sat there with no idea who only cares about things like reoccuring revenue during the lifecycle of the game and that person or people will ultimately lead to the continued declined.
- 3 years ago
@mariohomoh wrote:That said, I think even when we're indignant and deep in dissatisfaction it's better to put up an effort into being accurate. If in your "fundamentals" you include basic gameplay like handling and physics, the difference between F1 23 and any previous title is quite stark. Also Losail and Vegas being present on release day.
"Pit Coins" and other microtransaction shenanigans do take a significant portion of the marketing push for the franchise, but for once we actually got an entry where the reworked fundamentals actually show.
Agree. Although my big worry is the handling model of the next game. I think they have hit a 'sweetspot' right now with the driving model it seems to match up with what real drivers say in terms of putting the power down etc, it's not ridiculously slidey or insta spin on throttle now.
I have a bad feeling they will change the handling like they do every year and it will not be for the better, especially since the driving model dev is now gone.
I would rather they keep this years handling in the next game since it seems to be in a good place and focus that dev time on bringing the other things up to the new handling standard such as track accuracy, weather and features etc.
But I can already see what will be touted on next years game as it sounds good on the box, NEW handling model, NEW game engine.......(and in small writing: about 20 features we had before being stripped out)
So the cycle begins again
- 3 years ago
Honestly, I think even if they try to keep the driving model exactly the same due to the code as it is right now, it will get F*K up
Look at what is ALREADY happening between myteam/career and F1 world.
There is a post on how the car runs on ice in the slow curve in myteam/career, and you get the exact same track and car(for my career, at least) in F1world in a time trial, and the car behaves very differently on a slow curve
so abandon any hope of having "the same" model the next year; they can't even have the same model in the same game
just hope it's as good as this year while obviously being different.
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