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@movesmoreair wrote:Take it easy Lee Mather.
The fact that year after year issues persist and there is never an appetite to fix. The fact the game is aimed at things like "pit coins" shows you that this game doesnt focus on the fundamentals. If the truth hurts your feelings, perhaps step away from the PC and go outside and get some fresh air.
Not sure what you're aiming at with the Lee Mather reference or "if the truth hurts your feelings..." part.
The franchise is not in a good spot. The sales figures suggest a decreasing popularity, and hanging around on the community looks like Codies is also losing count on the veteran, returning players cohort. Some of the issues are flat out inadmissible, lack the ongoing lack of or inconsistent support for many Logitech and Thrustmaster products and features. Plus current state of neglect of My Team and Career modes.
That said, I think even when we're indignant and deep in dissatisfaction it's better to put up an effort into being accurate. If in your "fundamentals" you include basic gameplay like handling and physics, the difference between F1 23 and any previous title is quite stark. Also Losail and Vegas being present on release day.
"Pit Coins" and other microtransaction shenanigans do take a significant portion of the marketing push for the franchise, but for once we actually got an entry where the reworked fundamentals actually show.
To me that's not enough though, mind you. I still don't feel like recommending buying F1 23 at full price to anyone who's gotten F1 2021 or F1 22 until they properly fix the more egregious FFB issues. It just happens that, despite all that, Codies can't be accused of skipping on the fundamentals with F1 23.
Fairplay on your comment its well written and thought out. I guess my comment to the other poster was direct response of their defensive stance. The Lee Mather thing was really that he rolls out just before the launches, offers vague things and then disappears under the wood work.
Anyway, when I talk about fundamentals....
For how many years has the actual weather system not changed? Play every F1 game for at least the last 3 (maybe more?) years and you'll see the same static raindrop textures appear on the car. That means its time for inters after the rain drop textures reach a certain point. That means no dynamic track/tyre/grip system is in place and they have left it untouched. If this was actually proper and functioning where different tracks and different conditions have varying cross over points it adds hugely to the overall gameplay experience.
Then lets talk about tyres, again failure to have something reflective of the real sport. Every track its the same where as in real F1, track and weather dependent the soft might be a no go and perhaps the hard is best (never happens in the game)
Jeff/Marc - advertised as "we have a new engineer!" but was just someone else saying the same lines from previous years.
I dont play My Career/Team/F1 world but the argument over rights on the car design cant be used for people who enjoy that mode. Surely there should be a number of model/parts that can be added to the car and visually change it?
I play singleplayer race weekends and F1 world championship. Somebody at EA/Codemasters made a conscious decision to nerf this mode and remove the option to have a race weekend and a seperate world championship weekend. Why? perhaps to push people to pitcoins and multiplayer?
People say 1 year isnt long enough for them to fix but if they do have 2 teams working in then I challenge the notion. They could level with players and be honest and say we havent changed much this year but next time out we will give you a f1 game to be proud of. I am not a hardcore sim racer but the simcade offering has to atleast try to replicate the excitement and variableness of real F1.
Higher up in EA/Codemasters is someone sat there with no idea who only cares about things like reoccuring revenue during the lifecycle of the game and that person or people will ultimately lead to the continued declined.
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