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@movesmoreair wrote:Take it easy Lee Mather.
The fact that year after year issues persist and there is never an appetite to fix. The fact the game is aimed at things like "pit coins" shows you that this game doesnt focus on the fundamentals. If the truth hurts your feelings, perhaps step away from the PC and go outside and get some fresh air.
Not sure what you're aiming at with the Lee Mather reference or "if the truth hurts your feelings..." part.
The franchise is not in a good spot. The sales figures suggest a decreasing popularity, and hanging around on the community looks like Codies is also losing count on the veteran, returning players cohort. Some of the issues are flat out inadmissible, lack the ongoing lack of or inconsistent support for many Logitech and Thrustmaster products and features. Plus current state of neglect of My Team and Career modes.
That said, I think even when we're indignant and deep in dissatisfaction it's better to put up an effort into being accurate. If in your "fundamentals" you include basic gameplay like handling and physics, the difference between F1 23 and any previous title is quite stark. Also Losail and Vegas being present on release day.
"Pit Coins" and other microtransaction shenanigans do take a significant portion of the marketing push for the franchise, but for once we actually got an entry where the reworked fundamentals actually show.
To me that's not enough though, mind you. I still don't feel like recommending buying F1 23 at full price to anyone who's gotten F1 2021 or F1 22 until they properly fix the more egregious FFB issues. It just happens that, despite all that, Codies can't be accused of skipping on the fundamentals with F1 23.
@mariohomoh wrote:That said, I think even when we're indignant and deep in dissatisfaction it's better to put up an effort into being accurate. If in your "fundamentals" you include basic gameplay like handling and physics, the difference between F1 23 and any previous title is quite stark. Also Losail and Vegas being present on release day.
"Pit Coins" and other microtransaction shenanigans do take a significant portion of the marketing push for the franchise, but for once we actually got an entry where the reworked fundamentals actually show.
Agree. Although my big worry is the handling model of the next game. I think they have hit a 'sweetspot' right now with the driving model it seems to match up with what real drivers say in terms of putting the power down etc, it's not ridiculously slidey or insta spin on throttle now.
I have a bad feeling they will change the handling like they do every year and it will not be for the better, especially since the driving model dev is now gone.
I would rather they keep this years handling in the next game since it seems to be in a good place and focus that dev time on bringing the other things up to the new handling standard such as track accuracy, weather and features etc.
But I can already see what will be touted on next years game as it sounds good on the box, NEW handling model, NEW game engine.......(and in small writing: about 20 features we had before being stripped out)
So the cycle begins again
- 3 years ago
Honestly, I think even if they try to keep the driving model exactly the same due to the code as it is right now, it will get F*K up
Look at what is ALREADY happening between myteam/career and F1 world.
There is a post on how the car runs on ice in the slow curve in myteam/career, and you get the exact same track and car(for my career, at least) in F1world in a time trial, and the car behaves very differently on a slow curve
so abandon any hope of having "the same" model the next year; they can't even have the same model in the same game
just hope it's as good as this year while obviously being different.
- Nellix823 years agoRising Ace
the more they lose sales the better hehe if we want to hope for a breakthrough ....... yesterday a new bug before the race the time in the strategy drops ... we buy a game for 80 euros to never work until the last few months .... you have to fire the marketing and for sure you have more sales if you updated liveries and physics by paying half price ... I stress I repeat and subscribe they must create the things people want ... multiplayer first of all ..... the weather the asphalt the replays a dg live a real setup to do .... that's enough with livery helmets coats of arms that gives freedom of inventiveness on the part of the players..concentrate on bugs playability....no brakingpoint...we want to pay for a game that works, it's not nice.
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