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@mariohomoh wrote:@Neil_RS60 that's a solid write up.
I'm curious as to what @Ultrasonic_77 have to say on that PGA parallel.
I honestly enjoyed the player progression aspects of EA PGA Tour but I've not got into F1 World in the same way. I think a key difference is that the PGA Tour equivalent was much simpler/cleaner. There are basically two strands: XP earned just through playing whatever you want than unlocked 'skill points' to improve your player's performance and 'club specs' you could buy with in-game currency (and playing from launch I was able to earn all I needed to buy these through gameplay, but it's harder for new players now). The Skill Points have a system where you can choose how to develop your player, and reassign the point to make changes later. Crucially for me, through all of this it was always totally transparent what the reward would be for doing anything in particular, and it was all easy to understand.
For me at least, F1 World is an overcomplicated and rather messy by comparison. For starters PGA Tour has no equivalent of the very grindy Goals feature. I also don't like the apparently random earning of car parts from gameplay, largely cluttering my garage up (although yes then can be got rid of but that still takes time/effort). The club specs in PGA Tour were much harder to come by. There was also no equivalent of the multiple different types of in-game points that we keep earning to be able to then buy parts/team-members. Finally I say the golf club-specs were very easy to understand whereas I'll be honest I don't fully 'get' all of the car part aspects. For example, I have an engine component with some sort of tech-level related rating of 105 that it says gives +9 engine power, whilst a different one with a rating of 216 only gives +4 engine power. There also doesn't seem to be a clear division between the different rarity categories, in that I have Legendary components that have tech levels lower than others that are rare etc. Now to be fair I haven't played that much F1 World but all of this unclear and to me unwanted complication is something that has put me off doing so.
Where I think F1 World is markedly better though is the 'Events'. The PGA equivalent are Tournaments that I really enjoyed at launch but the reward system has broken them. The issue is there is an in-game currency cost to enter and most people lose more from entering than they win, and so over time participation numbers just keep dropping. I predicted this early on as it was clear to me it was going to happen but unfortunately nothing changed.
I’m in agreement with all that. I was not trying to bag on PGA tour which I generally enjoy playing, or directly contrast the features so much as compare the EA “corporate” approach to these two sports games.
The courses are beautifully done for the most part with new ones added since launch, and the game mechanics are ok given the limitations of controllers. Some of the assists are overpowered and the hazards too forgiving.
But the strange feature omissions (no replay??), lack of anti-cheat and the ongoing bugs (it feels futile and tedious to even report them sometimes when there are so many - maybe add an in-game instant report feature? VC for bug reports?) are where EA’s overall strategy and shortcomings in coding practices has dented both games reps and frustrated core gamers, especially those who pre-ordered at full boat only to see both have markdowns fairly soon after launch
I know its tough to make the release schedules for complex titles but if we’re going to do the QA after release then EA needs a better strategy or incentives to keep users coming back. End of rant 🙏
- Ultrasonic_773 years agoHero@Neil_RS60 I certainly wasn't trying to suggest PGA Tour was without issues or aspects to be improved on. I may have missed something recently but I think the bugs are more of the minor inconvenience type compared to people not being able to use their wheels with F1 23 though. Add in some improved online options and sort the tournaments entry fee / rewards problem and I think they'd likely get more players back to what I think is fundamentally a good game. Oh, and I also personally appreciate 60 fps eventually coming to console.
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