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They simply don’t see they’re becoming the joke of the racing game scene. Graphical lightyears behind, setups are so simple designed, and don’t start about the netcode which is decades old and horrendous.
If you still get 10fps in the sidemirrors on PS5, then you know they have no clue and are oblivious about how to build next gen.
- 2 years ago
@mariohomoh wrote:
@Iceman038-NLCan you elaborate on the specifics of the current game engine negatively impacting the customization of suspension geometry parameters by the player?For how long has the car setup menu been changed? And I mean really, not like changing the values?
camber toe is always been RRLL OR LLRR (thry changef the values somewhere from left to right that’s it)how long has the 50% brake bias been a thing?
where the cars are supposed to be the pinnacle of motorsport, the setup menu has always been the same. The design even is the same.
- mariohomoh2 years agoHero (Retired)
@Iceman038-NL Hmm... Sorry, but those are only conjectures or weak illations at best. Can you establish a causal link between the EGO engine and the lack of variability in suspension geometry parameters?
We've already seen an increase from 4 to 12 data points for tyre load sensitivity, a decoupling of the transmission and the PU in the drivetrain so better reflect how power travels down to the wheels (not instantly as it was before), and specific lift-to-drag ratios for front wings, rear wings, and underfloor – whereas before they were all lumped up together up to F1 2021 – all under the same gen of the EGO engine.
Since you keep on mentioning the limitations of the engine, I'm curious (and genuinely so) to know how it hampers down the suspension geometry of these car models.
Otherwise, that's a whole lot of words towing very little significance behind.
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