Forum Discussion
These numbers have been posted multiple times, and don't really serve much purpose outside of stirring people up. It's not a secret that this year's game has been a decent flop, but those numbers also don't take console sales, EA Play, or other subscription services into account.
I'm not happy with the game. A lot of people aren't. But this doesn't tell the full story, nor does it produce any kind of productive conversation.
- SDGMatt10 months agoSeasoned Ace
There's no harm in having the conversation. It certainly helps people understand why their leagues and player numbers might be struggling on F1 24....
It's also hopefully a kick up the backside to EA/CM and the Devs not to take its players for granted, and they'll need an enormous improvement on the next game.
I've pre-ordered every single game in the series since F1 2010, but for the first time in 15 years, I won't be buying F1 25 at launch. I got burned this year spending £89.99 on one of the worst games in the series. Price goes up, quality goes down. If F1 25 is a copy and paste job again, I'll give up on the franchise and call it a day with league racing.
- 10 months ago
I don't disagree, but I'd agree with you more if the conversation hadn't already been had, ad nauseum, for the last several months/years. Content creators, eSports players, and League players have all been criticizing this release since day 1, so there shouldn't be any secrets as far as why Leagues or multiplayer isn't as active as it used to be in previous years. The game is still buggy and unremarkable, the franchise is in its death throes, and this has been well-known and discussed for quite awhile now.
EA as a company doesn't care about the player base. It is a mindless corporate entity that doesn't think about whether or not it's taking customers for granted. As long SOME profit is there, the system won't change. The people who DO care about the player base are here. CMs, Champions, Devs, etc. But they aren't in a position to change anything with EA's strategy or project lifecycles.
EA knows that this franchise will sell copies again next year. And the year after that. And the year after that. And they know it'll be enough to cover their bottom line. As long as those numbers get hit, the corporation couldn't care less how the players feel, nor what the Steam player counts say.
Best thing any of us can do is just not buy F1 25, 26, and so on. But trying to get a game's player base to do that on a scale that would make any real impact is near-impossible.
- SDGMatt10 months agoSeasoned Ace@GrumpsMcDumps Be careful with what you post. I got banned twice on here for saying people would be fools to pay 7,500 pit coin for a helmet...
We must pay our money and like it!
Of course, the ONLY way to stop the complainers, is to give the complainers nothing to complain about!
The fact that anyone would sign up on here and invest their time and effort into coming on here to voice an opinion obviously means they care about the franchise and want it to succeed. Nobody is complaining for the sake of it. This isn't a cheap game. It gets more expensive every year, and when we see lots of content being removed, useless new features and broken handling, 40 pairs of PUMA shoes for your menu character, but just 1 helmet for your driver.... Then people are going to have enough and walk away, and thats EXACTLY what we are seeing with sales numbers.
Don't take the players for granted. We won't keep buying low quality games.
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