Forum Discussion
Maybe it would be better to focus on F1 25
I participated in the full F1 24 beta but the feedback was not implemented enough and they just repeated simple fixes
F1 24 is hopeless.
I still haven't bought F1 24 and haven't played it.
The game is so bad now but I hope Codemasters keeps the license. I've been enjoying this series for a long time and I believe they have the ability to make us like it.
F1 25 will be the benchmark.
I suggest a few things
1. Don't make basic mistakes
- Red Bull's colors in F1 22 and Ferrari's colors in F1 23 were wrong and later updated. F1 23 lost control settings after the update.
These are small but noticeable mistakes. I can think of it as a mistake a few times, but people lose patience with continuous mistakes.
2. Change simple things
- Separate Grand Prix mode and Championship (it's inconvenient that Grand Prix mode has only one save)
- Add Grand Prix mode starting grid settings (choosing One-shot Qualifying for Last to First and then choosing Retire this session is stupid)
- In WRC series and Dirt 2.0, you can choose between multiple liveries. Why not in F1 Series? They updated the special liveries and later they can only be seen in Time Trial. I don't know how hard it is to choose different helmets and suits depending on the livery, but it is done in other series
3. Focus on Racing (Important Things)
This is F1 game. "F1" and "Game".
- We want good Physics, Graphics, Audio, Tracks, and identity with Real World. Everything else comes after that.
- In F1 2019 or F1 2020, you could see leaves in Canada and Australia. Now they are gone. Before that, the track surface was a bit more detailed. In F1 23, the shadows of distant cars disappear during replay, making them look like they are floating. Why are these things going backwards? If you want enough frames, you should consider changing the game engine or optimizing it for next-gen only.
- Hungary still has outdated Kerbs. (I know tracks are around the world. Nevertheless)
- I enjoyed F1 22 and F1 23. I still enjoy F1 23. The handling physics in F1 22 were good (maybe a minority opinion). I felt some similarities to F1 24 when I replayed F1 22 a while ago. But overall, it is different. I think the Better Traction version of F1 22 is better. Or F1 24, which is more like F1 23.
- The sound is good and bad. The final version of Mercedes in F1 22, Mercedes in F1 24, Red Bull in F1 24 are good. Ferrari in F1 24 is bad. Mercedes in F1 23 is also bad. I know they record new engine sounds every year. But we want them to process it into a more familiar sound. You guys have the potential to make good enough sounds, but the evaluation seems to have a clear direction. If you want the best evaluation, it would be Onboard video on F1 Official YouTube Channel.
- F1 2020 had classic cars. Where did Bahrain Short Track go? What people need more than any other mode is Classic Cars, Drivers and Tracks. Also Senna vs Prost mode. I just play Grand Prix mode in F1 23 once a day now. There is nothing else to enjoy. Despite that, I do not buy F1 24. Just do grand prix mode one time a day. The game mode is not rich enough.
- We do not want F1 World. We do not need Sofa, Cap, T-Shirts, Supercars and Stickers. Even if it exists, it will be when the core is sufficiently satisfied. It is annoying that unnecessary things are continuously added when the core is not satisfied. Pit Coins and additional content are needed, but instead of hats and t-shirts, I wish they replaced them with classic cars or classic drivers.
- Couldn't the team radio be more interactive? Suggesting undercuts during a race, or ask me how the tires feel.
The managers of this community respect our opinions and ask for a polite way, but it's clear that they don't listen to us enough. That's why people seem to use more aggressive language instead of mild language. I've enjoyed this series so far, and that's why people are here to comment. I want to enjoy this series even after 2025. But it's not like this now. I really want it to be a better game.
push push head down
Anyone notice how the activity on here is getting lower each day?
In general, members are not posting. Nobody is talking about the game other than expressing frustration and dissatisfaction.
Bug reports are not acknowledged or followed up for more info to help investigate them? We don't even get a "Thanks, we've passed this on the devs" anymore.....
I posted a pretty game spoiling bug that I am experiencing on numerous occasions where I don't get shown any starting lights. I keep updating this post with new clips every time it happens, and nobody has acknowledged it. No updates or replies requesting any additional info. No reassurances that it's going to be looked at... Just silence!
But you write 2 posts complaining about the extortionate 7,500 pitcoin helmet and you get banned for 3 days...
The communication here really needs to improve. Why are we not getting any answers or info?.... The frustration is starting to appear on YouTube and Review sections and it's really not a good look for EA/Codemasters.
- Sugandhalaya5 months agoSeasoned Hotshot@SDGMatt yeah, the german forum literally is dead. but the german forum is more or less ignored be EA. The CM only shows up occassionally and most criticism and feedback is ignored there.
Sad to see that the english forum is dying, too because F1 24 sucked in so many ways that people are ignoring it and lost interest in the further development of the game. - 5 months ago
It's interesting that I logged in to reply and got presented with a Tenth Anniversary Badge by EA.
I just want to add my sadness to this thread. Not the frustration, I'm over that. I'm a pretty casual career player with a budget wheel.
F1 21 was the last time I fully enjoyed an F1 game. Career was cool, and Braking Point was different and had me entertained a bit more.
F1 22 was my first frustration. Since I mostly play career, the thing with AI having super grip on corner exits and flying away on straights killed all my fun.
F1 23 was an all-time low for me. I pre-purchased the game and the wheel didn't work because of Trueforce as I repeatedly mentioned in the forums. When they removed Trueforce it was ok but the damage was done, I was done. Paying more to play early a game I could only truly enjoy months later was painful. I felt betrayed as a customer. Worse, I felt dumb for pre-purchasing a game I did not enjoy the year before. I felt genuinely stupid!
So I didn't buy F1 24. I've been looking at it because of the Player Career changes but I dread the idea the wheel won't work as it apparently has the same Trueforce bugs as F1 23. I want to play an F1 game, I truly do, but I don't trust EA/CM on this. I have to be won back and the feedback from you all isn't giving me any good vibes that they are on the right track. Which, again, it's sad.
- Nuvolarix5 months agoSeasoned Ace
I think constructive criticism, sometimes even harsh, is always welcome.
I honestly have to say that the game, after a really complicated start, has improved a lot. F1 23 had better handling but new features have been introduced this year, I hope it will be refined in 2025. The current handling at least in the race (GP mode 100% length) is not that bad.
However, I don't love the new (old) manual management of the ERS but I have to say that it is very useful for compensating the maximum speed of the AI on the straight, so for now (only one race in Monza) I'm quite having fun.The worst thing in the race is that sometimes the AI fights each other even for 4-5 laps in a row, even with 3 drivers constantly exchanging positions and losing a lot of time. Maybe something is not working well at the DRS/sleepstream level…
- AEF2515 months agoSeasoned Veteran
AI racing each other is a tougher thing to fix, the AI drivers need to think about not fighting to pull away, requires a higher coding to be aware of race distance and pace of the car behind. That’s a one day they’ll get there fix.
- 5 months ago
I honestly feel like we'd see a lot more variety in pace, strategy, and overall race dynamics if they'd just make dirty air effects be a lot more noticeable. Right now it does basically nothing to cars, which contributes to the DRS trains and lack of variability in races.
- 5 months ago
Good video. All valid points, and again illustrates the cognitive dissonance in this year's release. I continue to use the word "baffling," and I suspect I'll be using it for the remainder of the life of this game. His comment at the end about "I'm bored of this game" is something I feel very much. I'm so burned out of reporting issues, finding more issues, talking about the issues, giving information, trying to help make this game better. Because after 4 months, the game has basically gone nowhere.
The blatant lack of QA testing is egregious at this point. And it's not on us as players to test these games for free.
Side note: I wonder how many more people need to make videos and come on here saying "make dirty air more effective" before someone at EA/CM will finally just do it so the DRS trains are fixed.
At the rate this is going, most people are going to just do AMS2 or modded AC for F1 content after this game. The game is very pretty with moments of fun, but that fun is short-lived. Because as soon as you spend longer than a few races in it, you really start to see how little care and attention was put into the game as a whole.
After 1.10, my first race involved a Ferrari engine I could barely hear, the race engineer telling me "The Haas driver has come into the pits" when Verstappen entered pit lane, my Career driver being called the wrong name, the entire field being 4 small DRS trains, no AI overtakes (because DRS trains), AI getting damaged and not pitting, AI inexplicably dropping pace by .5-1 seconds per lap so I can pass them and get my dynamic goal completed, no safety car, no warnings, no incidents noted even though AI were colliding, no penalties, no retirements from anything but mechanical failures, ERS deploy being broken, and basically was just me doing laps in a DRS train while the AI randomly decided to just let me pass them with ease every now and then.
There was almost nothing enjoyable about it at all.
This game has been nothing but a pattern of "one step forward and two steps backward". Sadly, it's starting to kill my desire to even go back and play 23, which is still a better game at its core.
- IanM2825 months agoSeasoned Ace
Watched Toms video earlier and fully agree with him. It's so abundantly clear that the game was rushed out and never even tested whatsoever!
How is it possible to make a game ten times worse that previous itterations over the past few years? And to charge £90 for it is absolutely unacceptable. But you get a forum ban for complaining.
I'd love to know the understanding behind the strategy team for F124. To create the worst copy and paste with even more bugs and essentially zero race wear content, along with the least amount of features is inexcusable. And to actually think they'd get away with it is shocking.
The entire series needs a complete rebuild from the ground up. It's stale, repetitive and now with the AI issues a total and complete bore fest.
People have had enough.
- 5 months ago
Well, I'll had some more salt to the wound here. I don't really know how to start it but I will try to go into parts so it does not get much confusing.
I am writing this post after installing F1 20, because I was not really in the mood to play F1 24 (for reasons that I probably don't need to mention).
Just made two races, in those championship events and with classic cars. It just felt good. Not amazing, but was good. But what really upsets me, is that I had more fun than playing F1 24. I got some good racing and felt on the edge with the car. Now, I know F1 20, does not have things that the newer games got. Like the damage in other areas of the car, better responsiveness for controller (like me) and some other physics related things, that I won't go deeper. And that's why I was upset, because I felt better playing a game from 4 years ago, than playing the last game of the franchise.
I've been watching F1 since 2010, I've only been playing since F1 2018 (the year I actually got a good enough PC to play), but I've already played F1 05, F1 Championships Edition and F1 13. What baffles me, is things that were in previous games (with WAY less tech advancements like we have today) and that have been scrapped to this newer games. Why don't we have the driving test like F1 05, championships edition or F1 13? We can still start whatever we want, even though recognition and perks are gonna be way different, but doesn't feel right. Why did we lost the "dynamic rain" from F1 13? How can a game from 11 years ago have better rain mechanics than the actual game? Track pretty much just gets wet everywhere and pretty much immediately, instead of gradually getting wetter and with different zones more or less wet or even dry. Almost no difference in the dry line. No spray from the cars in front, like we had in some late games as well. I feel in some way that the graphics got downgraded, but that's probably just me.
If things are GOOD and IMPORTANT in a game like this, why removed them? We remove important features of the game and instead of the game getting better in other aspects, it even gets worse. And then we add features that either don't work properly, break the game or makes the game less enjoyable. Like the new (old) ERS system, the secret meeting gets tiring after sometime, the tokens for different ways of R&D end up not doing much. Bugs coming back from old games, feedback not being taken into account by the devs, game breaking glitches. All this are making the games since F1 20 getting less enjoyable each iteration and that is seen in sales and the amount of players getting into the game. I myself can prove this by the amount of time I've played this games, F1 20 - 600 hours; F1 21 - 523 (-77); F1 22 - 310 (-213!!); F1 23 - 222 (-88). In the current game I have 75 hours and at this pace I would have about 200, but from what I'm seeing 150 would be too gracious.
For PC players, like me, modding is an important part of this game, without it I believe things would be even worse.
It makes me sad seeing this franchise dying like this, and I believe many more feel the same. F1 25 is do or die for both EA and Codies to get a good enough game. Better physics, different variety of tire strategies, better DRS, better dirty air, better slipstream, better AI, career manager/MyTeam with enough depth to be played without getting the same after 3 seasons (having the possibility to edit the calendar as we want), classic cars, classic tracks, better car and helmet customizations, not to mention the no necessity of things like hats/sofas/lamps and F1 World in general. And all this would actually be done if they hear the community and their ideas and the people who test the beta, actually test the game to solve 90% of the bugs and glitches before release. Sadly, with all this said I do not see any light at the end of the tunnel, and F1 25 will probably be 10% better than F1 24 is (I don't thing it can get any worse) and that would not be enough.
- EA_Groguet5 months agoCommunity ManagerHey there,We have realised that multiple threads have been created lately sharing players' sentiment towards F1® 24. It is important to us to gather all your feedback to share with our Game Team, but it can be hard to track everything when duplicate threads are being opened. To resolve this, we have created a Feedback Thread where players can post these types of comments and share their experiences.We understand that some of you are frustrated with aspects of the game and though we encourage you to share that frustration we remind you to be mindful to our Rules & Guidelines when posting.The thread linked above will be the main thread where we will gather player sentiment and feedback to bring back to the game team. As a result, this one now will be closed.We hope this helps to streamline the communication between you the players and the Game Team.-Groguet
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