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I play 100% too. The DRS trains are still a problem. The game still won't put you on wet tires if the race goes from dry to wet during the race. Dirty air effects don't work right. FFB on wheels is numb. ERS and battery store is too overpowered and broken. Penalties still don't work correctly. Track limits still aren't right. The handling and tire modeling was updated but not compensated for with the AI, which has led to very inconsistent difficulty scaling across tracks (and this was present in F1 23, but nowhere near as egregious). Soft tires are borked at times due to the aforementioned tire model updates. Practice programs still bug out or are unachievable (like the Quali pace program). Some weekend goals don't complete when they should.
Most of these issues are present in Career mode, which was the major marketing focus for this installment.
I've had a handful of good wheel to wheel battles, but for the most part the races are just stale and boring. Career mode updates are decent, except that the game still doesn't really know how to handle things between one season and the next. It's clear that the game wasn't given any attention when it comes to REALLY building out an immersive career mode this year. Some new stuff with engineers, goals, and contracts, but they're executed "okay" at best.
I've had moments of enjoyment from this game, sure. But after awhile, you see a glaring bug. Then another. Then another. Then another. Then you realize how many of these bugs have existed for years.
It seems that all that complaining results in consequences..
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