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Well, I'll had some more salt to the wound here. I don't really know how to start it but I will try to go into parts so it does not get much confusing.
I am writing this post after installing F1 20, because I was not really in the mood to play F1 24 (for reasons that I probably don't need to mention).
Just made two races, in those championship events and with classic cars. It just felt good. Not amazing, but was good. But what really upsets me, is that I had more fun than playing F1 24. I got some good racing and felt on the edge with the car. Now, I know F1 20, does not have things that the newer games got. Like the damage in other areas of the car, better responsiveness for controller (like me) and some other physics related things, that I won't go deeper. And that's why I was upset, because I felt better playing a game from 4 years ago, than playing the last game of the franchise.
I've been watching F1 since 2010, I've only been playing since F1 2018 (the year I actually got a good enough PC to play), but I've already played F1 05, F1 Championships Edition and F1 13. What baffles me, is things that were in previous games (with WAY less tech advancements like we have today) and that have been scrapped to this newer games. Why don't we have the driving test like F1 05, championships edition or F1 13? We can still start whatever we want, even though recognition and perks are gonna be way different, but doesn't feel right. Why did we lost the "dynamic rain" from F1 13? How can a game from 11 years ago have better rain mechanics than the actual game? Track pretty much just gets wet everywhere and pretty much immediately, instead of gradually getting wetter and with different zones more or less wet or even dry. Almost no difference in the dry line. No spray from the cars in front, like we had in some late games as well. I feel in some way that the graphics got downgraded, but that's probably just me.
If things are GOOD and IMPORTANT in a game like this, why removed them? We remove important features of the game and instead of the game getting better in other aspects, it even gets worse. And then we add features that either don't work properly, break the game or makes the game less enjoyable. Like the new (old) ERS system, the secret meeting gets tiring after sometime, the tokens for different ways of R&D end up not doing much. Bugs coming back from old games, feedback not being taken into account by the devs, game breaking glitches. All this are making the games since F1 20 getting less enjoyable each iteration and that is seen in sales and the amount of players getting into the game. I myself can prove this by the amount of time I've played this games, F1 20 - 600 hours; F1 21 - 523 (-77); F1 22 - 310 (-213!!); F1 23 - 222 (-88). In the current game I have 75 hours and at this pace I would have about 200, but from what I'm seeing 150 would be too gracious.
For PC players, like me, modding is an important part of this game, without it I believe things would be even worse.
It makes me sad seeing this franchise dying like this, and I believe many more feel the same. F1 25 is do or die for both EA and Codies to get a good enough game. Better physics, different variety of tire strategies, better DRS, better dirty air, better slipstream, better AI, career manager/MyTeam with enough depth to be played without getting the same after 3 seasons (having the possibility to edit the calendar as we want), classic cars, classic tracks, better car and helmet customizations, not to mention the no necessity of things like hats/sofas/lamps and F1 World in general. And all this would actually be done if they hear the community and their ideas and the people who test the beta, actually test the game to solve 90% of the bugs and glitches before release. Sadly, with all this said I do not see any light at the end of the tunnel, and F1 25 will probably be 10% better than F1 24 is (I don't thing it can get any worse) and that would not be enough.
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