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Yes, I agree, the sounds of the cars are terrible, they went back at least to F1 2018 and in F1 23 they were really good and close to the real ones, all they had to do was improve them and you decided to replace them with the sound of a coffee grinder. Does your company employ the same bad sound engineer as SCS?
- IanM2822 years agoSeasoned Ace
Agreed, the new engine sounds are absolutely awful. How is it possible to make the engine sounds much worse than the previous game?
Once again completely unacceptable!
- Streameeze02 years agoSeasoned Veteran
I myself don't understand. It's just incomprehensible to have this on a game that is so-called "Official" with real developers who cannot push the games towards evolution but independent modders manage to modify a game which becomes realistic in sound, livery and much more. And that only in a few days
- Meza9942 years agoSeasoned Ace
I cant really agree to this hate for the sound of the game, many mods for AC sound A LOT worse but there are definitely some things that the good mods for AC do way better than the F1 games but there are also reasons for that..
The shifting is definitely by far the weakest point for F1 games, sometimes almost unaudible and just a change in RPM sound, massively better in AC mods
The pitch of the engine itself seems a bit off on some but nothing mega crazy..
The Ferrari engine sound in itself is a lot worse and has been for multiple years, the AC mod that i heard recently is miles ahead in that regard.
However the reasons for the sounds and liveries and what not to take long or not change properly at all are quite obvious: First it has all to be licensed, aspecially the visual changes need to be approved by each team.. then it need to be approved by FOM, basically any change afaik.. Next that Codemasters are not allowed to use the F1 microphones audio for the game - at least a few years ago they said so - makes a HUGE difference on the core material the audio guys of Codemasters have to work with.. Even FOM * up with the engine sounds this year, i think with a ferrari powered car, dont remember which, it gets a rattling tremolo on the actual audio, thats just the placement inside the car and when Codemasters have to use a completely different placement its hard to get 1:1 the same results..
Could they do better in some regards? very likely, would all changes be faster and better if it wasnt for the reasons i stated above? Absolutely..
Its not like this game sounds like the "f1 games" from the 80s but some of you make it out to be the worst car sounds ever in a game😂 Just relax a bit, constructive criticism achieves more than just plain out calling someone bad😄
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