Forum Discussion
9 months ago
I stand by what I said yesterday. After watching Lucas Blakeley's live twitch of the new management. I tried for an hour, with hard tires and I noticed that unfortunately there are still too many critical issues. First of all, there is still a lot of grip, the car seems to have an infinite camber. Please, Codemasters, reduce the grip of the tracks and solve the problem of the curbs that seem to be missing this year. We have to slow down the cars by 3 seconds and try to listen to the feedback from the esports drivers. There's still a lot of work to be done to get the feeling of F1 23. But I'm convinced that by taking away grip and improving the feeling even more, this year's physics will lead the game to be the best F1 ever. Pushing on the driving model is the only solution in my opinion because this year there are many improvements to the physics and now it's just a matter of finding the right balance with the driving model.
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