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I'm just a casual player and don't compete in league races.
I used to do many years ago on GP3 and GP4.
My setup may not be fast enough for most especially with wheel players. But for me it's all about making the front end more compliant and more enjoyable. On a controller this setup completely eliminated that horrible snappy front end.
- 2 years ago@IanM282 do you use abs and traction control?
- IanM2822 years agoSeasoned Ace
@starkiller68282Yes I use both ABS and full TC. Only because of the two player career I have going since F121. We both use the same settings to a degree.
I use to have a wheel many years ago when I raced in leagues using Geoff Crammonds GP series to which it was then no TC and no assists. These days I'm just a casual player mainly. - shery_a_coleslaw2 years agoNew Veteran
@IanM282
I would say that just because the handling is fine for you in career doesn't mean it's good for other people's use cases. There's a large league racing community for these games and making the handling feel like crap with fast setups just means that leagues are gonna continue to struggle pulling people in.
F1 22 almost killed the league racing community entirely. I saw several thriving leagues killed during that game cycle and saw plenty others continue as a shell of their former selves.
F1 23 was an improvement but it's all relative and people were just happy to have a game that didn't feel like trash to drive.
F1 24 at launch had a solid foundation and all they had to do was fix a few small issues but with the update they somehow managed to give us a handling model that feels almost as bad as F1 22 and just because you can throw on a crap ton of rear wing and stunt on the 90 AI doesn't mean the handling is perfect. In fact, having to do that just shows how broken it actually is.
It would be one thing if it was like this from the beginning but it wasn't. We've traded one set of issues for a different and arguably worse set of issues that I think will ultimately be detrimental to the league racing community which is already struggling but has been slowly regaining users over the 23 game cycle.
I have seen at least 5 people in the leagues I run in say that if this is the handling model we're gonna be stuck with then they're calling it quits on F1. I don't blame them and I feel the same.
If codemasters only care about making a game where the cars are unrealistically hard to drive to appease the esports people at the expense of the rest of the competitive online community then I'm not interested. These cars are the pinnacle of motorsport and they have immense levels of down force and are absolutely able to take corners flat IRL that you can't take flat in the game following the update. Making the cars more realistic doesn't mean they're harder to drive and Casey Ringley even said this himself in the F1 explained podcast prior to launch. Id love to see him come in here and tell us how this update made things more realistic in any way. - 2 years ago@shery_a_coleslaw The highspeed I actually never had a problem with how fast they were, it just they are too fast in the low speed because I don't think they too into consideration the current cars are 798kg. That was one of the problems I have . But there is one turn in the Netherlands that should not be able to be taken flat out like you could in the game but that my not be done to the cars but maybe how they made the track in game , I can't remember the corner number off the top of my head but it is just after sector 1 ends
- shery_a_coleslaw2 years agoNew Veteran
@starkiller68282
There were a few things that were off in the launch handling. You essentially couldn't exceed the lateral grip of the tyres at high speed even when turning in super sharp which is what made things look goofy as hell.
All they had to do was fix that and add a realistic upper bound to the lateral grip of the tyres. The slow speed corners and the braking were all perfect in my opinion.
What they did instead of just fixing that is completely reverted nearly everything.
The braking works how it did in previous games where you stand on them and then trail off as you turn in. In real life the drivers don't hold the brakes when they turn. When they start turning the wheel they're off the brakes completely otherwise they lock up. The tyres can only do one thing at a time and if you're using them to slow down you cant also use them to turn. Except in the game apparently where you come off the brakes as you turn
The car can't carry speed into slow speed corners like it could before.
The speed of the car doesn't seem to have a noticeable effect on the down force anymore. Pre patch you could keep your minimum speed up to maintain more down force which makes sense since the floor is what creates all the down force.
The car doesn't react in predictable ways, it's kinda random when you'll get oversteer on exits and it makes it really hard to push the car comfortably since you can't discern where the edge of grip is well enough to put the car there.
The feedback overall is muted now. Prior to the update I was able to feel the weight of the car in the corners and I could feel the suspension compress and stick in places like Degner 2 at Suzuka but now the car just feels stiff as and I can't get any feedback about what the car is doing and that also makes it hard to effectively push the limit.
Having driven a ton of single seaters in iRacing including the W13 I can say that the launch handling felt very familiar to that which should be the goal assuming codemasters wants to make the handling realistic. - 2 years ago@shery_a_coleslaw Well the w12 and the current generation of cars are extremely different the w12 would be much more agile in low and medium speed corners while the current generation of cars would be way faster in high speed, tbh I have never done Iracing because I play on x box , but I don't like the idea of like a subscription for just one game
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I meant the W13 I updated my post. I got mixed up on the chassis number.
- 2 years ago@shery_a_coleslaw It is good that is a pretty easy mistake
- shery_a_coleslaw2 years agoNew Veteran
@starkiller68282iRacing is certainly an investment but if you're interested in an experience that's as realistic as you can get then there's really nothing better since all the tracks and cars are laser scanned and for the W13 and the W12 the iRacing team even worked with the team at Mercedes to recreate them in the sim.
I realize that these two games have a way different audience but if codemasters is gonna spout off about how realistic the game is then I think it's fair to compare it to something that actually is realistic and when doing that there's no way they can actually think this current handling is more realistic than the launch version. - 2 years ago@shery_a_coleslaw Tbh even tho it is not as good I prefer asseto just because the investment required for Iracing and I can get a few of the Ferrari f1 cars , some lotus , none of the current generation tho
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 If you get a PC then you can get the formula hybrid mod for asseto and play with the current gen cars in asseto. They sound amazing and they're a ton of fun to drive there.
- IanM2822 years agoSeasoned Ace@shery_a_coleslaw I am aware of that thank you. But if my help and setup helps the casual player to eliminate the front end instability with similar settings to mine and therefore begin to enjoy the game more then I'll happily take that.
- 2 years ago@IanM282 I have had more problems with rear end stability , at least after the patch, with your set up I am having a lot of mid corner understeer even after making some small tweaks
- 2 years ago@shery_a_coleslaw Tbh I have been thinking Abt getting a PC but it would not replace my x box entirely. Ngl money is kinda tight right now tho
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Yeah that's fair. If you ever get one then feel free to hit me up and I'll help you with getting stuff setup for it.
- 2 years ago@shery_a_coleslaw Btw that dudes set up does helps some things like the traction does feel slightly better but there is a problem with mid corner understeer, I even made some changes and it still wouldn't completely go away
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Unfortunately the rear wing is about 10 clicks too high so it's gonna be way too slow regardless of how it is in the corners.
- petro13192 years agoRising Veteran
Awful.. Just awful EA. Way to run the experience for controller players who want to play without TC on.
No surprise here. Happens every single year. Game is good for a week or two, then they change handling/traction and just destroy it. Sliping and sliding out of fast corners when applying the throttle in 5th gear is a joke. Was having fun with it but now it's just useless if you play with a controller.
EA it's time to wake up and realize we all don't have, and don't want wheels. You've killed the game for pad players. Overall it does feel better, but throttle application and traction loss has just ruined whatever progress was made.
- IanM2822 years agoSeasoned Ace@starkiller68282 I guess setups are personal thing. There are so many variables from player to player. Hope you can get the balance your after.
- shery_a_coleslaw2 years agoNew Veteran@petro1319 they ruined it for wheels too in my opinion so it's not just bad on controller.
- 2 years ago@shery_a_coleslaw Tbh I wasn't struggling in a straight line at all really I think it is something to do with the ride height it seams to have a way higher effect that previous games especially in a straight line, I added 4 clicks to the front wing and added .2 to both of the front and rear toe angles and reduced the on throttle differential to 35 and the off throttle 25 , it made it a little bit better but it feels like a fundamental problem with the set up and I can't tell what I need to change to completely get rid of it without ruining the good aspects
- 2 years ago@IanM282 there is some good aspects like the brakes feel better , unstable but predictable , it just mid corner there is some understeer and the traction in certain gears is off but it did make it slightly better
- 2 years ago@IanM282 Tbh it might just be you use assist which I don't judge you for because I tried it on controller the other day without assist while I could keap in on track it was a lot harder than a wheel , basically I am trying to say is I am using wheel which probably effects the why me and you feel the car with the set up
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I think you're just describing the horrible aspects of the updated handling. If you're pushing and you're not using assists then it's really not gonna feel good and be fast. The fast setups feel like trash.
- 2 years ago@shery_a_coleslaw That is a possibility, I do like the way the brakes feel with this set up just it has other problems, my strongest sector is the first and the weakest is definitely the final one which is definitely down to the set up because tbh at Silverstone I am pretty mid at all sectors
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