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@DavidGG53Great analysis! Nothing to add to the first 2 paragraphs which i feel like are the biggest problems with the handling itself.
Engine braking was changed afaik because people had locking up at 100% which shouldnt have been changed, its meant to find a sweet spot and if you cant handle the brakes on the most extreme settings on all tracks then thats actually a good thing isnt it?
Third spring would truly be interesting especially with the whole dynamic between floor downforce, wing downforce and rake. A seperate option for tuning that in the setup would be nice for F1 25.
You know how much im about tyre temps and i still think the foundation is great and finding the most realistic balance isnt so tough, but especially with increased grip dropoff above/below perfect temps it becomes a useless feature for singleplayer when the AI is unaffected which i dont understand to this day, even in 2019 they had temperature simulation which wasnt that far off, differences of 2-3° core temps are fine, sadly back then the temps they had didnt give them any less grip which was a weird decision but now they are affected by the grip for different temps but are hardcoded to perfect temps after heating up.. They should get that right and engine temps to behave equal to the player and you got a truly dynamic characteristic and variable race results if tyre and engine heating were different car to car (and an upgrade path in the chassis area in career modes).
Tyre wear at high speed corners/high load wear seems a bit too low and energy recovery from the MGU-H should probably be lowered but as the AI needs it to act like they drive different cars or not do the same time every lap it cant really be nerfed much for F1 24.
The potential is definitely there!
- 7 months ago@Nellix82 Im not sure if im understanding correctly but the game isnt that far off of reality in its core principles.. Wear depends on driving style, temperatures depend on driving style and track temperatures, also different tracks cause different tyre wear, many things are just not tuned right, more often in terms of wear and heating its rather on the too little side to not cause problems with casual players but the fundamentals arent bad!
- EA_Vendcera7 months ago
Community Manager
Hi everyone,
once again, thanks for your continued detailed feedback!
I just wanted to let you know that with the upcoming 1.7 patch on Monday, it will include some gamepad changes that will make it more consistent and predictable.
Also, all F1 leaderboards have been reset after recent handling changes have made it difficult to be competitive with older times.-Vendcera
- 7 months ago@EA_Vendcera Is it possible to hope for other changes in physics? Because what David wrote is all that is needed to improve the game a lot. With him this year we would have had the best F1 ever, it's a great shame to have lost such a person in the team. Please listen to his feedback, because he has worked on it for many years and also driven racing cars. His experience is worth much more than YouTubers and esports drivers.
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