Forum Discussion
Will the Improved Tyre Model affect the AI too or, if not the whole model, any kind of simulation as close as possible to the player's behavior? Thanks 🙂
- 10 months ago
Hi. Appreciate that you giving us opportunity to have direct contact with the dev team. 👍
As a pad driver, I’d like to know if any changes are made to the behavior of the pad. Will it be possible to accommodate all new changes to the handling of the car for pad as well.
- 10 months ago
@Blackbird90 wrote:
Hi. Appreciate that you giving us opportunity to have direct contact with the dev team. 👍
As a pad driver, I’d like to know if any changes are made to the behavior of the pad. Will it be possible to accommodate all new changes to the handling of the car for pad as well.
Definitely. We've made some updates, refinements, and calibration adjustments to the Precision Drive system to suit all the changes in the core handling models. I tend to play on pad a lot as well - it's just easier in day-to-day dev work than having the wheel bolted to my desk - and I'm loving what we have on gamepad this year.
- 10 months ago@cm_caseyringley Thanks. Hopefully we get another pad friendly game like F1 23 was. 👍
- mariohomoh10 months agoHero (Retired)
@cm_caseyringley the franchise often felt relatively muted when it came to wheel FFB on excessive slip angles, both front and rear. The feedback is ungodly great and informative on a controller, but not nearly as much on a wheel.
Any changes on the front? Will we be to rely more on FFB to catch slides or audio will keep on being the major player here?
- 10 months ago
@mariohomoh wrote:
@cm_caseyringley the franchise often felt relatively muted when it came to wheel FFB on excessive slip angles, both front and rear. The feedback is ungodly great and informative on a controller, but not nearly as much on a wheel.
Any changes on the front? Will we be to rely more on FFB to catch slides or audio will keep on being the major player here?
This is an area where the new suspension kinematics have helped a lot, IMO. Now that we're moving the front wheels around the correct steering geometry*, the front tyre loads change in the right way as you move through a corner. A pleasant knock-on effect of modeling this more correctly is that the FFB response in slides and with countersteer seems to happen more naturally in a way that should help you catch moments of power oversteer on corner exits. At least I'm feeling it is more natural to make those little corrections and keep the car right on the edge of grip now...eager to hear if the rest of you find the same thing.
* What this means, in practice, is that the steer axis inclination and caster angle move the outside wheel upward and the inside wheel downward. This does a lot to the dynamic wheel loading which could, and has, filled many chapters of books on vehicle dynamics. tl;dr version is that it tends to increase turn-in while adding some stable understeer when winding off steering in corner exits or when countersteering.
- ScarDuck1410 months agoLegend
@Nuvolarix wrote:Will the Improved Tyre Model affect the AI too or, if not the whole model, any kind of simulation as close as possible to the player's behavior? Thanks 🙂
Yes please I would also like to know this… thanking you please
- lllSamukalll10 months agoNew Novice
Will the game still be a mix of simulation and arcade? or "Simcade" better said. I worry about this, because if the game is too simulation-based, it probably won't be as effective to play on a controller.
- ScarDuck1410 months agoLegend
@Winterbear92Unfortunately you’re asking the wrong person. Ai is Not his department. He probably knows but not sure he would answer due to it not for him to answer. Only reason I also asked about the tyre temps was due to the new model and how it affects the player.
As for Ai I share all your concerns and more
- 10 months ago
Meanwhile it's a pleasure to ask a question to an SR game designer, is it possible to also see vibrations in the game when driving due to flat spots on the tyre? Thanks in advance
- ScarDuck1410 months agoLegend
@Winterbear92Loved last years handling but gameplay issues mainly due to Ai resulted in me deleting game well before I was finished playing it. Just 350 hours compared to my normal 900
- Nellix8210 months agoNew Ace@ScarDuck14 it's true what you say....but it's also true that even with perfect temperatures they wear out earlier than us and don't defend themselves very well....I play ia105 without help.....I think it's too complex make the AI do what a human being would do see also when you go slow in the outlap as if their radar was too wide they suddenly slow down as if we are in Trajectory
- 10 months ago
@Nuvolarix wrote:
Will the Improved Tyre Model affect the AI too or, if not the whole model, any kind of simulation as close as possible to the player's behavior? Thanks 🙂
It does affect the AI too. While the AI have tyre temps locked to ideal for surface and carcass, the way we model now temperature within the contact patch itself factors into the wear rate and the AI do see this effect too.
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