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Will the Improved Tyre Model affect the AI too or, if not the whole model, any kind of simulation as close as possible to the player's behavior? Thanks 🙂
Hi. Appreciate that you giving us opportunity to have direct contact with the dev team. 👍
As a pad driver, I’d like to know if any changes are made to the behavior of the pad. Will it be possible to accommodate all new changes to the handling of the car for pad as well.
- 9 months ago
@Blackbird90 wrote:
Hi. Appreciate that you giving us opportunity to have direct contact with the dev team. 👍
As a pad driver, I’d like to know if any changes are made to the behavior of the pad. Will it be possible to accommodate all new changes to the handling of the car for pad as well.
Definitely. We've made some updates, refinements, and calibration adjustments to the Precision Drive system to suit all the changes in the core handling models. I tend to play on pad a lot as well - it's just easier in day-to-day dev work than having the wheel bolted to my desk - and I'm loving what we have on gamepad this year.
- 9 months ago@cm_caseyringley Thanks. Hopefully we get another pad friendly game like F1 23 was. 👍
- 9 months agoHi Casey and thanks for the replies. I have a doubt that arose after watching all the trailers so far. I noticed a strange behavior of the car, let me explain: the car seems to have too much grip (even in the wet), but there is the feeling of something wrong when you start to lose grip, as if there was an automatic steering or some help that puts the car back straight and losing the car becomes impossible. I had this "bad" impression.
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