Honestly, it's a fairly simple equation for CM. How easy/time consuming is it to implement PSVR2?
What percentage of our players play on PlayStation?
Of those who play on PS5 how many have virtual reality headsets?
TLDR, You need to reach come sort of critical mass in terms of player base to make it worthwhile and I'm inclined to agree with @ScarDuck14 that it seems unlikely.
Also given the number of bugs, glitches and lack of innovation relating to core gameplay features that tend to accompany every new release I think the community would be better served by them focusing on those issues instead of implementing something that's going to be used by less than 5% of the player base.