12 months ago
f1 2024 PSvr2
Formula 1 2024 MUST come with PSVR2 availability. GT7 is definitely a game changer for lovers of speed and racing simulators. The Formula 1 category is by far one of the most modern sports categories...
Honestly, it's a fairly simple equation for CM. How easy/time consuming is it to implement PSVR2?
What percentage of our players play on PlayStation?
Of those who play on PS5 how many have virtual reality headsets?
TLDR, You need to reach come sort of critical mass in terms of player base to make it worthwhile and I'm inclined to agree with @ScarDuck14 that it seems unlikely.
Also given the number of bugs, glitches and lack of innovation relating to core gameplay features that tend to accompany every new release I think the community would be better served by them focusing on those issues instead of implementing something that's going to be used by less than 5% of the player base.
Probably far more people than play split screen mode which they spent time and resurces on. Not to mention the serious sim racers who only play in VR who will be live streaming on YouTube and give this a miss if they don't take the VR mode seriously on PC and offer the mode on playstation.
Gran turismo VR was huge and transcended the genre in terms of player interest.
@lufc100 Gran Turismo is more targeted at a hardcore sim audience though. F1 is simcade with heavy emphasis on the cade part.
The average consumer for EA/CM just wants to pick a up a controller and go wheel to wheel with Verstappen, Hamilton, LeClerc and the gang for an evening. VR isn’t going to be a selling point to them like it was to the GT crowd.
GT7 is made by Polyphony Digital, a first party studio owned by Sony.
@TheRagebeard wrote:@lufc100 Gran Turismo is more targeted at a hardcore sim audience though. F1 is simcade with heavy emphasis on the cade part.
The average consumer for EA/CM just wants to pick a up a controller and go wheel to wheel with Verstappen, Hamilton, LeClerc and the gang for an evening. VR isn’t going to be a selling point to them like it was to the GT crowd.
I would disagree that GT is targeting the hardcore sim racing crowd, as its long been pitched pretty much to the broader car culture fandom. Its been derided by the hardcore PC based sim users as too arcade. It offers a large range of car related themes besides competition - history, collecting, photo, liveries, customization. From a sim perspective the title has improved, and force feedback has improved a lot (and now much better than F1 IMO), there’s still a big (and competitive) pad player base as well.
But the VR implentation moves it up massively - the modeling of the cars and tracks greatly adds to both immersion and the driving experience. Tracks in flat view I didn’t like or do well on changed for me dramatially when running in VR.
Cost wise yes, the entry point is high, but the total $1200 investment is still competitive with the PC options if you don’t have a gaming PC, and a lot less hassle.
I would love to have F1 support PSVR, but agree that CM has other pressing priorities to spend money on (hopefully more wisely than recently).
But my decision to spend a few casual hours driving doesn’t go very often to F1 2X, in spite of being a longtime follower, and some of that is due to the immersion while driving in VR.
If the money was there I think the VR option on PS5 would add positively to the perception of the title, and would certainly increase the time I’d spend w it
@Neil_RS60 wrote:
@TheRagebeard wrote:@lufc100 Gran Turismo is more targeted at a hardcore sim audience though. F1 is simcade with heavy emphasis on the cade part.
The average consumer for EA/CM just wants to pick a up a controller and go wheel to wheel with Verstappen, Hamilton, LeClerc and the gang for an evening. VR isn’t going to be a selling point to them like it was to the GT crowd.
I would disagree that GT is targeting the hardcore sim racing crowd, as its long been pitched pretty much to the broader car culture fandom. Its been derided by the hardcore PC based sim users as too arcade. It offers a large range of car related themes besides competition - history, collecting, photo, liveries, customization. From a sim perspective the title has improved, and force feedback has improved a lot (and now much better than F1 IMO), there’s still a big (and competitive) pad player base as well.
But the VR implentation moves it up massively - the modeling of the cars and tracks greatly adds to both immersion and the driving experience. Tracks in flat view I didn’t like or do well on changed for me dramatially when running in VR.
Cost wise yes, the entry point is high, but the total $1200 investment is still competitive with the PC options if you don’t have a gaming PC, and a lot less hassle.
I would love to have F1 support PSVR, but agree that CM has other pressing priorities to spend money on (hopefully more wisely than recently).
But my decision to spend a few casual hours driving doesn’t go very often to F1 2X, in spite of being a longtime follower, and some of that is due to the immersion while driving in VR.
If the money was there I think the VR option on PS5 would add positively to the perception of the title, and would certainly increase the time I’d spend w it
Not being funny but EA don't get paid by how much you play the title, they get paid if you buy it. Wake up and smell the ☕