@Meteore wrote:
Thanks - but why they support PCVR ?
A few PC-only games that support VR that comes to mind:
- iRacing
- Assetto Corsa and ACC
- Automobilista 2
- DiRT Rally 2.0
- Project Cars 2
That's a wider, settled audience comprised of both simracers and casual players.
Simracing... with how relatively cheap DD wheels have become and the wide availability of wheel stands and cockpits as opposed to the scene we had just 3 years ago I will still call it a niche, but it is no way as inscrutable as it was.
That audience will hardly split their time to play a simcade title that does not support their hardware and peripherals.
As far as consumer bases go in numbers, it is probably something like console players (all platforms) > PC players > PC enthusiast players > PSVR2 players.
Someone here mentioned their refusal to play any "flat" racing game after trying GT7 with the PSVR2. Yep, that's a very, very common reaction. In the PC scene as well. But the latter is an order of magnitude or two higher, as you get to multiply that number by the number of games listed above and the number of VR headsets available for PC players.
That said, no one here should take this view as opposition to PSVR2. That'd be ridiculous; the more the merrier. That's just an answer for the "why no PSVR2 support?" question. The economics of it most definitely don't play in PSV2 players' favor.