@Raymond-Smits wrote:
@Hoobiechoobie I have found a few bugs in the UDP Data:
- Multiplayer, One Shot Qualify. The damage of all cars exept the player car, have all 100% damage on the car, except for the frontwing.
- Timetrial: Output of the Asist are wrong. Rival car looks good, but m_gearboxassist gives 0 as output for player and Personal Best. And 0 is not a choise, it should be 1,2 or 3. But all the asist look wrong as output.
We are unable to repeat the damage issue. Have you got any more details about what mode or track you are using here?
For the Time Trial issue, we think this is might be an issue with the documentation. It should look like this:
struct TimeTrialDataSet
{
uint8 m_carIdx; // Index of the car this data relates to
uint8 m_teamId; // Team id - see appendix
uint32 m_lapTimeInMS; // Lap time in milliseconds
uint32 m_sector1TimeInMS; // Sector 1 time in milliseconds
uint32 m_sector2TimeInMS; // Sector 2 time in milliseconds
uint32 m_sector3TimeInMS; // Sector 3 time in milliseconds
uint8 m_tractionControl; // 0 = assist off, 1 = assist on
uint8 m_gearboxAssist; // 0 = assist off, 1 = assist on
uint8 m_antiLockBrakes; // 0 = assist off, 1 = assist on
uint8 m_equalCarPerformance; // 0 = Realistic, 1 = Equal
uint8 m_customSetup; // 0 = No, 1 = Yes
uint8 m_valid; // 0 = invalid, 1 = valid
};