Forum Discussion
Customization is absolutely horrible this year especially the lack of options compared to what we had in the past. There should be some sort of editor in liveries, suits, and helmets. Every other racing game has it, and real world sponsors to truly create your style.
Handling should be a thing that real drivers and engineers have input on, not content creators. Lets be honest 99% of the people that play this game have zero idea of how an actual F1/F2 cars handles or responds in the real world but we give into them year after year and it only seems to get worse. In youre own videos the drivers do with the engineers they are asked why are they driving like this and the response from the driver is oh thats how you have to in this game. I understand you cant get to the true level of realism due to what the game is but have to do better.
BETA this game for longer stop making us pay for a BETA game, we have had quite a few updates that have fixed very few things and come with even more issues.
F1 World is a waste of space from what Ive seen, I gave it a shot last year and its not it.
Podium past needs to be reverted, it has too much F1 world content if its sprinkled in great but for the most part its all about F1 world. Also the recycling of content in the pass and the store needs to stop. Unless I'm the only one that doesn't want zombie poses and fish liveries like come on this is supposed to an arcade sim not a children's game leave that to Fortnite
Upgrades need to be a bit more realistic, teams aren't putting out upgrades like that and when you're in the second season and the car is fully upgraded its not fun (I Know you can turn it down but still that puts you late season 2 early season 3)
To sum it up, better physics and more customization options.
(I didnt proof read, late for a meeting lol)
- IanM2825 months agoSeasoned Ace
Firstly I hope the comments posted here are listened to and not just passed on to the development team and ignored.
Granted some of the complaints have been recognised and the team have improved various things.
The absolute frustration for me at least comes in the form of the gimmicks that EA seem to be primarily focused on rather than what everyone has been asking for. Seriously who cares one iotta about sunglasses, headphones, stickers and fanzone?
F1 world needs to be completely binned. Completely fictitious nonsense and a waste of time and resources again.
By decimating the store of race wear items, mainly helmets in F124 is completely unacceptable. Just look at the post I created months ago "why only 3 helmets" to which now has been closed! Look and listen to the feedback EA!
Adding in another two helmets to the store to try and make amends isn't good enough. You could have at least added old helmet designs from F121,22,23 which costs almost zero recourses but you chose to ignore those requests.
The Ferrari engine sound since the last update isn't great. The F2 cars sound great, so why can't you do the same for F1? Granted each car has different characteristics in terms of engine sounds, but surely it can't be that hard to replicate?
AI DRS trains are terrible and completely spoil the immersion. Why wasn't this tested properly by your development team prior to release? You changed the way the ERS works and never retrained the AI to use it. This is absolute basic stuff. If the dirty air element was adjusted as requested by a lot of people, then I am absolutely convinced this would go a long way to resolve the issue.
Handling, as bad as it was I fully understand the difficulties of it after David left. At least now it's much better, but still not great.
No start light bug, dry tyres in wet races? No wet races in two player career, no safety car in two player career. Seriously how on earth has this ever passed your QC testing team? Tells me the game was never properly tested in the first place.
With it being a yearly franchise I'm not expecting huge leaps every year. But what I and everyone else is expecting is a massive improvement for F125, with much more care and attention to detail.
What I expect for F125.
Improved handling for all players, wheel and controller.
Improved AI to ensure racing is realistic and more immersive.
Way more helmets to choose from. Or even better a basic helmet editor, how hard can that be? Bin F1 World and use the recourses to implement one. I bet absolutely everyone would want that.
Engine sounds have to be better. The TV camera sounds are actually excellent, but it does not match the car visually on track at times.
I'd like to see less pointless stuff like stickers and fanzone. Just absolute drivel that no one cares about.
Maybe bring back classic cars.
More immersive things within career mode, like team briefing after each session etc. maybe driving the car out of the pits to line up on the grid before the race. It's the little things like this that can make it more realistic and immersive. Focus more on the racing aspect rather than things that don't belong in an F1 game.
And for the love of god stop creating games with the same repetitive bugs!
Finally, if you're going to charge £90 for F125, at least produce a game that works and one that has been thoroughly tested, even if it's a later release.
- DavidLld335 months agoRising Veteran
@EA_Groguet New thread but still the same problem.
Personalization and content are still at the same point !
Almost non-existent content with liveries that are unfortunately very ugly. 👎
Fish and sun on the equipment no thanks! The style of helmets for example is the identity of the driver and therefore of the player so this must be pushed. 🤷♂️
How ? ⬇️
Firstly, with a Livery Editor. 💯
More in-depth and realistic customization choices like on the helmets which had to be fully modifiable including the visor colors for example.
A community sharing system would also be good so that livery creators share their work with the community. 🌍
The helmets in (Career) mode are not realistic at all because they are devoid of sponsors (Official Team) and artistic possibilities.
More regular and completed content.
Whether in terms of elements or even special liveries.
This is not new, these problems have persisted for years, but we must admit that this year is catastrophic at this level ! 😵💫
We talked a lot about the manipulation but then the content was a total failure for me.
The worst part of the story is that the champion edition is also offered to have more Pitcoins, which are used, among other things, to buy elements for My Team or the Career while it is empty ! 💸❌️
And that's just unacceptable. 🥶
Hoping that the team reacts to our requests on this subject, even if it is too late for F1 24, at least make the effort for next year with F1 25 which I hope will reconcile the community with real adrenaline F1 games 🙏
- LightPilgrim5 months agoSeasoned Scout
My experience is this:
1. I feel like a beta tester. This game was launched in May and at the end of September you still experiment with how it should work (driving, engine sound, etc)
2. I was trying to master the mechanics of driving only to see it change several times and all stats being erased
3. the worst thing of all is the Ferrari sound issue that came with 1.10. Why would you do that? No word of when it will be reversed to normal
looks like the whole game is an experiment. I would be happy if you just keep it like it is, let people get used to it and bring back the Ferrari sound.
but I also have a learning. I am never going to preorder a game ever again and when it launches, I will wait for reviews to say the game is now good enough to play. Only then I might buy it. Not going to be a QA for you. I am not paid for it.
- 5 months ago
There is so many things wrong with this game, and pretty much every single one of them have already been called out by the community in other threads. I'm not gonna get into bugs, that has its own area to be discussed at. In one of the threads I talked about how important features of past games were removed or tuned down in recent games, specially features that can make a difference during the race, and if it influences something that is the main part of the game, than it never should be removed.
I'll give here some ideas, not for this game of course, but that should be considered for future games, because I believe that would help the dynamic of the gameplay.
1. Different race lengths. A 75% race distance would be perfect for people that are not bothered by long races, but don't actually want to drive a full race. In 50% races, you can squeeze the one stop, and strategies feel always the same. I believe a 75% race would make a gambling on 2 stopper more viable, as you would have a little more time to actually see the difference on the tires, compared to the one stoppers.
2. Custom personalization of Helmet/Car designs. This has been asked for so long. How hard would actually be to have a customization of helmets or car liveries in the game?
3. Official TV graphics. If the game is licensed by F1, how can the game not have the graphics of the product that is licensing them? That would be like EA FC having the licenses of the leagues not having the scoreboard used by the leagues on the top left of the screen. Or having the license of teams, and having random kits or random stadiums assigned to them. If my race engineer is useless giving me data during the race, at least I could watch the gaps to the full grid. That would help during strategies. Something that was scraped that was in previous games was having the possibility to compare my sector times to P1 or to P10 or P15 if I was in the drop zone. That would give me a better idea of what lap time I'm doing during qualifying.
4. This is a tough one, but if it was possible to have licenses on other tracks outside the ones in the main calendar of the season, it would be amazing. Same for classic cars.
5. Career mode. The additions to career were good, but they get boring and useless after some time. Re adding driver testing to enter an F1 team would be better, and the meetings actually being more impactful would have better impact. Championship edition had an interesting feature that during the season you would have some "test" with your teammate to see if you were capable of getting the number one drive. The R&D should be expanded or made more difficult because we still can upgrade the car to fast.
6. AI. Main thing I ask, is for the AI to actually get temperatures, like the player, in their tires. That's why interchangeable conditions are impossible. They do not get affected by tire temps, which affects tire wear and traction, and that is not fair to the player. Different strategies around the grid would be needed as well, I barely see big differences in strategy, and responding to pit stops would be nice too. More realistic mistakes, you can clearly see that when they spin it is forced, they apply the accelerator fully to spin the car. Rarely see actual incidents, they only get contact with front wing, they never lock up and get to the back of other cars in front, never spin into a wall. Being smarter overall would be better. Other things is the AI running on rails. They never make a corner cutting (that could be a good mistake), and penalties to AI usually happens only if they smash others cars during a pile up. They could sometimes make a jump start and have to serve a drive-through.
7. Safety cars and red flags. Tom pointed this out in his video, in 75 hours of gameplay I barely saw one safety car, most of the time either nothing happens or a red flag comes out, and only in situations like he said in the video when two yellows are being shown at the same time. Race distances actually influences the outcomes of this situations, that why 75% would be good.
8. F1 World. Just scrap it. I don't believe more than 10% of the community actually loses time editing their house with new sofas or lamps.
9. Some physics. Actually make the tires grain, get flat spots, make the asphalt actually affect the tires. Make wind an important factor. Make dirty air actually useful and affect cars running behind, mainly the tire temps and the wear. Make rain more dynamic like in F1 13, where instead of the track gets immediately wet, it gets increasingly wet and some corners would be dry others damp. Make a dry line. During a wet to dry race the track does not immediately gets dry, we saw how Turkey 2020 was. We saw Silverstone this year.
I really could go on with a lot other things but I'm just gonna stop here. My opinion would be for the devs too look at past games, and see what features where there that could be a factor for this game and that have been removed. Maybe be like Paradox and work with modders, they have been a salvation to this game in some extent.
I know this thread would probably be for feedback in this game, but forget it. Put all the tokens in F1 25, as that will be the all or nothing game for this franchise.
- 5 months ago
all in all, this game is too arcady. the weather system is just shocking, year after year the same thing, like, (blaablaa 15min.. , blablaa 10min... blablaa 5min...). make the weather more dynamic and realistic - and the whole game, also. f1 25 needs a big big big step!!!
also, bring back split times to f1 25 game, please. and remove that f1 world thing if possible. 🙂
About F1® 24 General Discussion
Recent Discussions
- 2 hours ago
- 20 hours ago
- 22 hours ago
- 23 hours ago