Forum Discussion
There is so many things wrong with this game, and pretty much every single one of them have already been called out by the community in other threads. I'm not gonna get into bugs, that has its own area to be discussed at. In one of the threads I talked about how important features of past games were removed or tuned down in recent games, specially features that can make a difference during the race, and if it influences something that is the main part of the game, than it never should be removed.
I'll give here some ideas, not for this game of course, but that should be considered for future games, because I believe that would help the dynamic of the gameplay.
1. Different race lengths. A 75% race distance would be perfect for people that are not bothered by long races, but don't actually want to drive a full race. In 50% races, you can squeeze the one stop, and strategies feel always the same. I believe a 75% race would make a gambling on 2 stopper more viable, as you would have a little more time to actually see the difference on the tires, compared to the one stoppers.
2. Custom personalization of Helmet/Car designs. This has been asked for so long. How hard would actually be to have a customization of helmets or car liveries in the game?
3. Official TV graphics. If the game is licensed by F1, how can the game not have the graphics of the product that is licensing them? That would be like EA FC having the licenses of the leagues not having the scoreboard used by the leagues on the top left of the screen. Or having the license of teams, and having random kits or random stadiums assigned to them. If my race engineer is useless giving me data during the race, at least I could watch the gaps to the full grid. That would help during strategies. Something that was scraped that was in previous games was having the possibility to compare my sector times to P1 or to P10 or P15 if I was in the drop zone. That would give me a better idea of what lap time I'm doing during qualifying.
4. This is a tough one, but if it was possible to have licenses on other tracks outside the ones in the main calendar of the season, it would be amazing. Same for classic cars.
5. Career mode. The additions to career were good, but they get boring and useless after some time. Re adding driver testing to enter an F1 team would be better, and the meetings actually being more impactful would have better impact. Championship edition had an interesting feature that during the season you would have some "test" with your teammate to see if you were capable of getting the number one drive. The R&D should be expanded or made more difficult because we still can upgrade the car to fast.
6. AI. Main thing I ask, is for the AI to actually get temperatures, like the player, in their tires. That's why interchangeable conditions are impossible. They do not get affected by tire temps, which affects tire wear and traction, and that is not fair to the player. Different strategies around the grid would be needed as well, I barely see big differences in strategy, and responding to pit stops would be nice too. More realistic mistakes, you can clearly see that when they spin it is forced, they apply the accelerator fully to spin the car. Rarely see actual incidents, they only get contact with front wing, they never lock up and get to the back of other cars in front, never spin into a wall. Being smarter overall would be better. Other things is the AI running on rails. They never make a corner cutting (that could be a good mistake), and penalties to AI usually happens only if they smash others cars during a pile up. They could sometimes make a jump start and have to serve a drive-through.
7. Safety cars and red flags. Tom pointed this out in his video, in 75 hours of gameplay I barely saw one safety car, most of the time either nothing happens or a red flag comes out, and only in situations like he said in the video when two yellows are being shown at the same time. Race distances actually influences the outcomes of this situations, that why 75% would be good.
8. F1 World. Just scrap it. I don't believe more than 10% of the community actually loses time editing their house with new sofas or lamps.
9. Some physics. Actually make the tires grain, get flat spots, make the asphalt actually affect the tires. Make wind an important factor. Make dirty air actually useful and affect cars running behind, mainly the tire temps and the wear. Make rain more dynamic like in F1 13, where instead of the track gets immediately wet, it gets increasingly wet and some corners would be dry others damp. Make a dry line. During a wet to dry race the track does not immediately gets dry, we saw how Turkey 2020 was. We saw Silverstone this year.
I really could go on with a lot other things but I'm just gonna stop here. My opinion would be for the devs too look at past games, and see what features where there that could be a factor for this game and that have been removed. Maybe be like Paradox and work with modders, they have been a salvation to this game in some extent.
I know this thread would probably be for feedback in this game, but forget it. Put all the tokens in F1 25, as that will be the all or nothing game for this franchise.
all in all, this game is too arcady. the weather system is just shocking, year after year the same thing, like, (blaablaa 15min.. , blablaa 10min... blablaa 5min...). make the weather more dynamic and realistic - and the whole game, also. f1 25 needs a big big big step!!!
also, bring back split times to f1 25 game, please. and remove that f1 world thing if possible. 🙂
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