Forum Discussion
I heavily played and league raced in 22 23 and 24. Heres my thoughts for upcoming F1 games.
Keep releasing them on old gen hardware like PS4. newer gen like PS5 are still very expensive.
However, its likely time for an updated 3d engine for the game.
Give us all the tracks from 24 plus some old tracks. give us back france, russia, turkey, vietnam, hockenheim
no more F1 world. no more compendium. no more fan zone. these things seem a giant waste.
i would replace f2 with classic f1 cars. people are more interested in old F1 cars than current F2 cars in my opinion.
no more super late safety cars. made it so its not possible for there to be a safety car with less than 5 laps left.
chill on the overheating tires. tires overheat too easily.
make fuel usage more similar on all the tracks. its super annoying trying to guess the right fuel level to start on on each track.
make running out of fuel on hard fuel setting less brutal. make the car go faster when out of fuel on hard setting.
no more 10 second pen for speeding in pits. how about try 8 instead. i realize 5 might not be enough but 10 is brutal. try 8.
maybe try corning cutting pens to be 2 seconds instead of 3. the average corner cut only gains someone time less than a second on average i think.
keep adding new songs to the game in updates not every update but would be nice to have nice music sprinkled in the game over time.
have the option to turn off DRS in dry races. speaking of DRS its too strong in 24. make it bit less strong.
lower the price of F1 games in future this is contributing to people deciding not buy the new game when its over $60. Make it $50 at launch. 60 or 70 is too much.
make medium tc stronger more like full tc than no tc. currently medium tc feels far too easy to spin the car when accelerating a little too early.
pitcoin is fine but make the items much cheaper to buy with pitcoin.
give us more mature options for victory celebrations and voices
give more options for the engineer to tell you things in the pits instead of saying the same thing over and over.
keep the ers mode changing for races its great. also re introduce the ability to adjust fuel between lean and rich during races like in f1 2020.
more options for ers and fuel mid race leads to better racing. as well as making DRS less strong will lead to better closer racing
make it less easy to spin out on a kerb. so many kerbs are like ice. make them less brutal
make it a little less easy to lose a tire from contact leading to dnf. feels like often a tire comes off too easily like its made out of hot butter and just melts off the car
rear wing damage more often than not is not from your own fault so make it even if its red rear wing damage the car is strill driveable. the car is undriveable with rear wing damage
make the safety car go in no matter what if entire field is caught behind it. far too many times the SC goes another lap even though all field is caught up.
this one is important do away with the AI being super fast in straights and garbage slow in corners. this has a trickle down effect to league races where some guys think its ok to constantly divebomb humans because thats how they race against the AI who are too slow in the corners. make the AI driving more realistic make them slower in the straights and faster in the turns or least more similar to how us humans drive.
release new f1 games earlier try to get closer and closer to releasing at start of F1 season. only makes sense.
bring back in game league racing how it was in F1 22 but make it better. currently they are asking me to scan QR code to try a league i dont even have the ability to scan a qr code.
the in game league racing from 22 could be improved to where people actually use it. for instance you could make it where people league race for pitcoins as prizes.
re introduce calling the games by the full year like F1 2025
Too little traction or kerbs being too hard sounds like maybe you should use full TC if thats more comfortable for you? Kerbs can be deadly IRL too, like we saw when Alonso nearly had a heartattack in FP in Singapore.
DRS is very OP IRL, difference is dirty air doesnt do * ingame, IRL it makes your tyres overheat, engine overheat and your aero far worse, ingame barely a tiny bit worse aero so rather make it more realistic than not.
Overheating tyres are way too lenient in the game, IRL the grip drop off is far worse than the current game and even if you see red temperature numbers you dont have to worry, the griploss isnt insane and can be counteracted with brake bias changes or differential changes. And if its still too much you can put it to surface temperatures only. With all set to the most realistic experience it should also reflect what its like IRL and not be super friendly/easy, thats what assists and such are there for! 🙂
Also instead of making damage on wings generally less impactful rather make it an option or you can use the option so you get less damage to begin with 🙂
Fuel changes midrace are sadly forbidden for F1 25 still, just because its like that IRL, what they could do is emulate the whole power unit modes and just rebrand the fuel modes into power unit modes, cut the increased/decreased fuel usage and just make it give more power for higher wear or less power for lower wear on the whole power unit.
Lower prices are sadly unrealistic with how capitalism works but it would definitely encourage those who didnt buy 24 or 23 to buy 25
No DRS option is an interesting thought, would make overtaking with proper dirty air incredibly hard but could be fun for online players!
Late safety cars are realistic, can even end races, rather make it an option to not get them 🙂
More tracks is the dream, sadly unrealistic with licenses and the amount of work that goes into creating a track or completely overhauling it (which would be necessary for most that havent been in recent games)
Overall you got nice ideas but most would better be kept as options/assists as many people want the game to be more realistic and with more options they could satisfy both the more casual fun players as well as the more realism players
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