Forum Discussion
5 months ago
@Bbtrush Ye just saw the video. The problem here is clearly the fact that EA is taking more of a guide to where they want the game to go. Codemasters employees, if we can still say it like this, just follow what they are obliged to do.
Being a football fan as well, I've always liked to have football games, and I've played them since about 2006. PES with Konami were amazing games in that time, but clearly EA made a huge step up with Fifa 06 and onwards clearly passing Konami's games. Career modes were amazing, had a lot of depth, and for the time gameplay was good. Since about Fifa 17, the game has been all the same, and I stopped playing it around 2021. I remember that I got more attached with the PES that went out in 2020 because with modding I could pretty much have the same gameplay with stadiums and other things that FIFA had. And on top of that I payed less than half the FIFA game at the time. For now I just stay with FM.
Now what does this has to do with F1? Well, EA is just making the game their style, the style that made FIFA get so many money throughout the last years. I'm still waiting to see when we will get some sort of Ultimate Team in F1 with a pay to win system.
In other aspects, we can't really compare this games to sim racing games like AMS2, IRacing or AC, because this game is to be able to play by everyone at all ages with different types of controllers, things that can't be done in those racing games that I mentioned. Plus, those games do not have early releases making it easier for devs to put more effort to the game, because they do not have a deadline to follow. I've just bought AMS2 and can say the game feels way better than the F1 games (something that I would expect from a pure sim) but they are close to put out a big update to a lot of mechanics in the game that are what F1 games need to do. Weather update, AI behaviour, physics update. In a game that is released every year I expect that what's good stays and that they improve/add things in that same game, while removing what really does not matter. And right now, they're doing the exact opposite, removing important things, like rain physics, downgrading the handling and adding stuff no one needs or asks. I'm not expecting F1 25 to have not even half of the things most mentioned here. I'm not even mad if F1 World is there again, I just expect that we have a good handling, AI fun to race against and good enough physics, things that really impact the gameplay. And in the future, be able to get a better game with the base they get from F1 25.
Being a football fan as well, I've always liked to have football games, and I've played them since about 2006. PES with Konami were amazing games in that time, but clearly EA made a huge step up with Fifa 06 and onwards clearly passing Konami's games. Career modes were amazing, had a lot of depth, and for the time gameplay was good. Since about Fifa 17, the game has been all the same, and I stopped playing it around 2021. I remember that I got more attached with the PES that went out in 2020 because with modding I could pretty much have the same gameplay with stadiums and other things that FIFA had. And on top of that I payed less than half the FIFA game at the time. For now I just stay with FM.
Now what does this has to do with F1? Well, EA is just making the game their style, the style that made FIFA get so many money throughout the last years. I'm still waiting to see when we will get some sort of Ultimate Team in F1 with a pay to win system.
In other aspects, we can't really compare this games to sim racing games like AMS2, IRacing or AC, because this game is to be able to play by everyone at all ages with different types of controllers, things that can't be done in those racing games that I mentioned. Plus, those games do not have early releases making it easier for devs to put more effort to the game, because they do not have a deadline to follow. I've just bought AMS2 and can say the game feels way better than the F1 games (something that I would expect from a pure sim) but they are close to put out a big update to a lot of mechanics in the game that are what F1 games need to do. Weather update, AI behaviour, physics update. In a game that is released every year I expect that what's good stays and that they improve/add things in that same game, while removing what really does not matter. And right now, they're doing the exact opposite, removing important things, like rain physics, downgrading the handling and adding stuff no one needs or asks. I'm not expecting F1 25 to have not even half of the things most mentioned here. I'm not even mad if F1 World is there again, I just expect that we have a good handling, AI fun to race against and good enough physics, things that really impact the gameplay. And in the future, be able to get a better game with the base they get from F1 25.
5 months ago
AI is a multiprong issue.
1. Consistent race to race and session to session ( plus or minus the usual human variation) weather to weather.
Maybe a preseason test to suggest an AI and then FP1 requires you to do a race sim and FP2 a qualy sim in the right weather conditions to help hone the AI for when it counts.
2. AI strategy- this can be some percent chance a driver starting in a particular spot chooses a different tyre and things like over or under cut stops.
3. Good racing- this is the tough one, fair blocking, ERS deployment, knowing where to try a pass and where to hold off. I have no suggestions here on how to train the AI other than watch some real racing.
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