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Lazy answer for an unpleasant topic. That's my impression for other topics too. Somehow there doesn't seem to be any motivation left to tackle commutity issues. Let the next team take care of it, we got the beta rolling for a totally overfull price. Sorry, that's my impression. Or why are we being asked such a stupid question almost six months after release? Do you really want to change something about 24 or milk the now dead cow again? Sorry, you messed up with 23, but this time you really hit the wall with 24. You can't get out of this number. The number of problems you reported in the update thread shows that more than clearly.
For the future. Separate simulation from arcade consistently, you can have both. But separate them into lists and leagues. Bringing everything under one hat only creates frustration on both sides.
Players with FFB steering wheels usually have different preferences than players with gamepads. Separate the two and only let them compete against each other if they are aware of these differences. I think this general crossover is the first big mistake. I certainly don't want to accept compromises with a steering wheel because an opponent is using a pad. In that case, let us simply decide for ourselves who we want to play with. And then make that visible beforehand, including the racing line. I use it for braking points, for example.
Finally add a rain mode for TT or at least a test track where you can try out your car, with clutch and pit lane. It's all been done before.
Even earlier there was telemetry in the pits. ALT+TAB makes the game unsafe and it takes a really long time to get through even with a GB line and a fast PC, extremely uncomfortable.
I can only say one thing, it's no fun.
F1 World is superfluous, if I wanted to give someone shirts I'd play Sims, simulation is completely lacking, weather is extremely bad uLazy answer for an unpleasant topic.
That's my impression for other topics too.
Somehow there doesn't seem to be any motivation left to tackle commutity issues. Let the next team take care of it, we got the beta rolling for a totally overfull price. Sorry, that's my impression. Or why are we being asked such a stupid question almost six months after release? Do you really want to change something about 24 or milk the now dead cow again?
Sorry, you messed up with 23, but this time you really hit the wall with 24. You can't get out of this number. and so on ...
- IanM2824 months agoSeasoned Ace
EA definitely won't see it this way, but the correlation is so abundantly clear, that since they took over this game franchise, it has gone rapidly downhill faster than the overpowered AI in F122!
There are so many issues and things that absolutely have to be improved. I've never known any other game of any type of genre on the planet with as many bugs. Additionally some of the bugs the game launched with is an absolute joke.
Literally rushed out with zero care and attention and then charge the loyal customers £90! Oh and while they're at it, let's destroy the online store and make people grind for helmets and race wear.
My absolute biggest gripe since EA took over and destroyed it, is their absolute persistence in coming up with gimmicks and unrealistic material that doesn't belong in specifically an F1 game.
If they just concentrated on doing the basics correct instead of wasting recourses on the nonsense they keep churning out, then everyone would be delighted.
F125 has to be a night and day improvement in absolutely every area throughout. From the addition of more helmets, more general race wear, dramatically improved AI, better engine sounds and a much improved handling model, just to name a few.
My bet is all the suggestions within this thread will be completely ignored and they will dream up another load of fictional twaddle to try and implement into F125.
I'm afraid if that is the case then F125 will sell even less than F124. It's absolutely in their own interests to deliver a game that actually works and to implement what people have been asking for.
- 4 months ago@IanM282 I have the same feeling as you have. I too bet that nothing here will be taken into account to improve the next game.
However, I can't believe FOM seeing the game going so much downhill, will just let the license stick with them, or at least give a serious warning that something has to change.- IanM2824 months agoSeasoned Ace
@TomasSlb24Agreed, EA should just leave Codemasters to it and not get involved. They simply don't have a clue when it comes to F1 games.
Everything they have tried to create and implement has been a complete disaster. F1 fans want as much realism from a game as possible and not gimmicks.
Just look at the huge downward spiral since they took over.
- 4 months ago
@IanM282 wrote:EA definitely won't see it this way, but the correlation is so abundantly clear, that since they took over this game franchise, it has gone rapidly downhill faster than the overpowered AI in F122!
There are so many issues and things that absolutely have to be improved. I've never known any other game of any type of genre on the planet with as many bugs. Additionally some of the bugs the game launched with is an absolute joke.
Literally rushed out with zero care and attention and then charge the loyal customers £90! Oh and while they're at it, let's destroy the online store and make people grind for helmets and race wear.
My absolute biggest gripe since EA took over and destroyed it, is their absolute persistence in coming up with gimmicks and unrealistic material that doesn't belong in specifically an F1 game.
If they just concentrated on doing the basics correct instead of wasting recourses on the nonsense they keep churning out, then everyone would be delighted.
F125 has to be a night and day improvement in absolutely every area throughout. From the addition of more helmets, more general race wear, dramatically improved AI, better engine sounds and a much improved handling model, just to name a few.
My bet is all the suggestions within this thread will be completely ignored and they will dream up another load of fictional twaddle to try and implement into F125.
I'm afraid if that is the case then F125 will sell even less than F124. It's absolutely in their own interests to deliver a game that actually works and to implement what people have been asking for.
F1 25 will just bring polished handling and whatnot. But all those fundamental changes that were suggested here is due somewhere beyond F1 26. Sad but true. 😑
- IanM2824 months agoSeasoned Ace
@Blackbird90Couldn't agree more. If it is that way, then I along with many others, I would imagine won't be buying it for top price, or at all.
If only they actually listened and cared about their customers, they could increase their profits massively. My bet is F125 will be another disaster due to absolute failure to listen to the community (again)!
- 4 months ago
I will briefly summarize my wishes once again:
- A real simulator mode with pit lane and always clutch
- A real telemetry in game without ALT+Tab via mods, it's all been there since GP4 and F1 99
-Remove F1 World, put TT and co back in the main menu, reintroduce rain mode for TT. Or just a test track with weather, where the pit can also be driven without autopilot
-If tire temps and brakes bring a new physics, make it tangible, not such a wishy-washy between consoles and wheels. Make 2 modes out of it and let them play separately.
-Sound in the replay again away from sampling, idea good, implementation completely wrong, it never fits.
-If multiplayer, separate consoles or pads from wheels, both under one hat will not work without compromises for one party
-The whole crossover idea is nice, but won't work for all sides, the hardware is just too different. Make it optional somehow. If PC vs console, yes, but then selectable and filterable in lists. All the lists are wrong anyway. Assist is at eye level against without assist. Ranking list shows everything. totally stupid. Hm, simulation is never wanted by default.Too bad the license went to such a philosophy -.-
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