Forum Discussion
- Focus on getting the core racing game just right
- scrap modes not being played enough (you have the data on this)
Im mostly playing in co-op career, so im biased in getting that right.
- AI needs an overhaul in general, would love to see real F1 data from the actual driver being used for the AI model of the particular driver.
- AI are too aggresive bumping into you from behind, ramming you so you spin off without them receiving any penalty, this needs to be adressed.
- AI speed needs to be more levelled for each track, at the moment AI speed is fast for some tracks and slow for others, even when running with the same AI level.
- Add the ability to turn off race engineer if the engineer is not updated vs. now (very repetitive stuff being said)
- Enhance the replay feature, it's way too simple. Please let us watch a full replay, at the moment there is lots of incidents not picked up by the AI selecting the clips to be shown. Allow us to switch cars during replay
- Lap records needs to be saved for each track, and whenever a new record has been set it will overwrite the old. Use lap record data + time and which car/team was used to be shown when loading into a GP.
- Consider adding a spotter, could be very useful especially for race starts and the first few corners
- Setups needs to be much more harder to get right, maybe consider making it being different for each car as to what has been developed for the car and what is installed currently.
- Consider adding more imersion to the career mode with adding Pre-season testing (this can be useful in R&D and setups knowledge and the engineering side of the team)
- Add more choices for selecting tracks in career mode for a season (currently there is only a few) - let's us have the choice to select which races will be sprint races, and maybe add other tracks as DLC
- Add much more imersion into the R&D and team management in general, this could include things such as a budget cap, where you have to manage facilities, personel, pit crew etc.
- R&D should be much more advanced (or at least have the option to be so) and also be much more randomized for each team, make this much deeper.
- For the budget cap, crashes and wings usage will cost money taken from the budget, so it will hurt big time crashing too much or using too many wings etc.
- For the practice sessions, make them more focused on getting some predefined tasks done (this could be selected by the user as what R&D needs information on before the race and in the light of any R&D being actually developed)
- Maybe add the possibility of having made R&D errors which turns out to be not the right path for the current car, but instead of being a complete failure this improved understanding of a select area of the car and what not to do (this has be non static what is right)
- Maybe consider adding pit crew performance as a thing for R&D / training, this will have an effect on the performance of your pitstops
- Windtunnel usage time determined by the results in the previous season
About F1® 24 General Discussion
Recent Discussions
- 57 minutes ago
- 15 hours ago
- 16 hours ago
- 18 hours ago