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What ScarDuck said, with all due respect, I can't agree. I understand what he's saying, but we should not be waiting 1 month to see if the games work or not. The games should be 99% ready to play. Bugs are part of it, every game gets released with them, in this era. But a game should be in a state that the basics actually work, not what we have in F1 24.
The problem now is that the DEADLINE is not viewed as a problem anymore. Back then every company saw the deadline has a problem, because the game had to be released as playable as possibly and patching the game was, well, not an easier thing as it is now.
And EA/Codemasters are being penalized every year that passes. We see that sales are going down, and even if next years game gets better, the sales at the start will probably go down again. That's why F1 25 is do or die. If it hits, F1 26 can be a big one. If it's a bust, then it's' over.
it could also be that they remove the license for the 26th
- 4 months ago
For the most part I’m OK with the game, and I still enjoy destressing for 30 min after work each day. My 2 issues are Brazil (which I just avoid) and the DRS trains. The game is not better now than when I bought it and my main complaint about customization for My Team has fallen on deaf ears.
Some other issues would require more work, like being able to change the AI when restarting a session (a feature that did exist at one point). Or the ability to change the AI mid session ( to deal with weather) or the ability to turn weather off altogether (another low hanging fruit option)
But I know the game can be broken with the next patch, that is partly the issue with games now. You can’t really say the game is 4.5 months old when each patch effectively creates a new game.
I think it was 2019 or 2018 when the game was great for me, and then a patch addressed traction and created a situation where I was fine in the dry and the wet but would be 2 seconds off the pace in the transition. No matter what I would lose 10 seconds over the 5 laps where the track went from one to the other. Game goes from close to brilliant to painfully bad at several races a season.
Some player options could fix the risks of patches making the game worse but in the end we could pay for what is perceived to be a perfect F1 game to have it broken the day after we buy it, or 4 months later.
So for game companies, like car manufacturers, it is about trust. Do I trust them to make a good product this year? That trust is based on their history of making good products. My last 2 examples are 22 and 24. Not sure where I am at on that one heading towards 25.
So even if F1 25 75th anniversary edition or whatever it will be called comes out to rave player reviews, is there incentive to oay full price for a game that can be broken at any moment with an errant patch?
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