I can assure you that f1 23 was far better, the driving model is at least 10 steps ahead of f1 24. The problem was not the physics of f1 24 but not having made the driving model work with the new physics. This is why in my suggestions there is the advice to "hire" a real driver who can give his feedback to the physics engineers (Casey first). You can't prefer f1 24 over f1 23, we are on two completely different tracks. Hope is always the last to die, that's what we say in Italy and I'm sure that the entire team knows perfectly where to put their hands and how to solve the problems. But we need to leave behind PS4 and Xbox One to start this climb, part of the bugs are also due to the old hardware. As long as there is old hardware we will always have the same graphic problems, glitches, sudden crashes but above all "limited" physics. Casey must listen to the feedback of real drivers, develop first for the steering wheel and then for the pad, as good old David did. No one will be able to complain about how to drive a car on F1 25 or whatever, because the feedback was given by a real driver. It's a bit like what David did, but unfortunately he was limited on many things and also the time available is always little every year to add improvements. In these cases we should put more staff in the handling and quality department, a good game makes the difference in this. And then do continuous testing, f1 24 was a disaster in beta and in the release phase, you can't release a game in those conditions. My hope is there and will always be there, whatever the intentions of the team, if they want to save the game and the license, you have to do everything I suggested now and in the first post I published, it's essential to release a decent game that is appreciated by everyone. May these messages reach those who deserve it. Barry would be proud of all this passion :D