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mikyesposto1's avatar
2 months ago

Hopes for f1 25

With lewis in ferrari, this year is an epic year in f1. Never like this year can we have a championship so close with more teams fighting. Ea/Codemasters' F1 must definitely change direction if it doesn't want to lose all F1 fans. My hope is that first of all they take a step back and understand that F1 23 was actually a good game and was a small base to start from. Changing the physics so much on F1 24 didn't bring the benefits that were expected. Replacing David Greco is not an easy mission but I have some ideas about how to make F1 a beautiful and fun game to drive again. Given that Casey is an engineer, an engineer (we're still in the F1 world) tries to make a car as fast as possible thanks to the precious feedback from the driver. It's not a disrespect towards Casey but David was a master at this, thanks to his experience with racing cars he was able to communicate his feelings about how to drive a racing car to the physics heads and his suggestions have been useful in improving the game over all these years. He arrived with his latest work, F1 23, with a very nice game to drive, albeit with a lot of room for improvement, but still a game clearly better than F1 24 in terms of driving. I think Casey needs real feedback, not the fake marketing that is done every year with some f1 drivers. We need a collaboration with some reserve drivers, with an f1 team that provides its own driver and that tests the car in the presence of the entire Codemasters handling department. Test the car in any type of condition, so that the reserve driver can give his feedback to Casey and the entire team. So we could also have a wet weather done at its best, who better than a driver can describe the feeling that there is in the rain. I don't think it's impossible, but if EA/Codemasters wants to regain everyone's trust, they must do these things. The direction of f1 23 was right, with small adjustments, such as a wider setup window, a lower car chassis, less tire and track grip, updated tracks and laser scan, collisions with curbs (which were non-existent on f1 24), with an improvement in the driving model and following in the footsteps of other sims, such as a more advanced dynamic weather, we would all be over the moon. I hope that in the meeting held a short time ago, these considerations were made. F1 has exploded more and more in recent years and we deserve so much love towards this sport, so push towards the path of improving the simulation and not taking 10 steps back. P.S. the old generation of consoles should no longer be around for at least two years, I hope I don't have any surprises this year. Good luck with the new game, I hope this message reaches the team directly. @EA_Groguet 

50 Replies

  • seichrotierer's avatar
    seichrotierer
    Seasoned Adventurer
    30 days ago

    Just a litte eye opener of what could be possible if resources would not be wasted to such idiotic things like furniture/clothing/F1 world resources stuff:

    https://www.youtube.com/watch?v=Na0RVIoEAic


    THIS is what an official F1 sim car should be all about. Once that is achieved and working, it's no problem to add the things mentioned above. But only then! How is it possible that such a small team can do this, and one of the biggest names in gaming has been treading water for YEARS on the simulation aspect of the game?

  • I can assure you that f1 23 was far better, the driving model is at least 10 steps ahead of f1 24. The problem was not the physics of f1 24 but not having made the driving model work with the new physics. This is why in my suggestions there is the advice to "hire" a real driver who can give his feedback to the physics engineers (Casey first). You can't prefer f1 24 over f1 23, we are on two completely different tracks. Hope is always the last to die, that's what we say in Italy and I'm sure that the entire team knows perfectly where to put their hands and how to solve the problems. But we need to leave behind PS4 and Xbox One to start this climb, part of the bugs are also due to the old hardware. As long as there is old hardware we will always have the same graphic problems, glitches, sudden crashes but above all "limited" physics. Casey must listen to the feedback of real drivers, develop first for the steering wheel and then for the pad, as good old David did. No one will be able to complain about how to drive a car on F1 25 or whatever, because the feedback was given by a real driver. It's a bit like what David did, but unfortunately he was limited on many things and also the time available is always little every year to add improvements. In these cases we should put more staff in the handling and quality department, a good game makes the difference in this. And then do continuous testing, f1 24 was a disaster in beta and in the release phase, you can't release a game in those conditions. My hope is there and will always be there, whatever the intentions of the team, if they want to save the game and the license, you have to do everything I suggested now and in the first post I published, it's essential to release a decent game that is appreciated by everyone. May these messages reach those who deserve it. Barry would be proud of all this passion :D
  • IanM282's avatar
    IanM282
    Seasoned Ace
    31 days ago

    The only thing I'm thinking about is what absolute unrealistic drivel and gimmicks are they going to flood the game with this time round.

    Let's be honest, we will have the same repetitive bugs, the same chrome cartoon like helmet designs, live season garbage, XP boosts and so on.

    All we want to see is recourses used in a more productive way by prioritising the main focus on improving the game from a racing experience. 

    Unfortunately whilst under this developer it's never going to change. Their priorities are to develop the game to try and make even more money post sales. 

    Unless they change their approach and actually start to listen, the F1 game franchise will continue to lose sales and go backwards.

    Here is what EA have given us since 2022. Lampshades, rugs, sofas, endless pairs of shoes and headphones, sports cars, F1 world, Fanzone, stickers, live season with atrocious content.

    It will never change.

  • like others I don't think there is much hope....copy/paste is now their only new code....we will always have a preset game increasingly distant from a former simcade now closer to a mobile game than simcade the simulation well that never ever they wouldn't even know how to do it even if they wanted to it's a company gone bust on f1. 

  • Neil_RS60's avatar
    Neil_RS60
    Seasoned Rookie
    2 months ago

    Personally not getting my hopes up very high for F1 25 and mostly expecting more of the same. Development has been ongoing for at least a year so unless there were already early decisions to change course  on things like F1 world etc, that’s all likely still baked in with just another facelift

     
    I do hope they continue to evolve the current handling and suspension models - 23 was ok not the peak IMO and don’t want to go back to that. 24 still has  issues but I prefer it in most ways
     
    More tuning of the current system was clearly needed at the start and the knock on effect to the AI was also an issue but modeling is headed in a better direction and the setups work better w less meta
     
    Tires/temps, also for AI, are still in need of work. As is FFB - tough to support both pad and wheel users - more testing and tuning needed before release but will it happen? 
     
    The bugs will be back, so many have persisted across the recent years because they are deep in the code base being used every year - until its all redone - and more will show up as stuff is glued on w/o enough testing
     
    So my hopes and expectations are really on 26, if there is going to be one. The rules changes are big enough to require some major work and there’s still time to do it but needs passion for racing behind it not just spreadsheets
  • @mikyesposto1 Im hoping that this is a step up with F1 25 being with the team that made F123.

    As many people have said, myself included, F1 World has to go because it doesn’t offer enough. The AI are too easy, the stickers cause more issues than good and the lack of regular events meant it wasn’t worth it. Also let it be optional as to whether we want to vote for a driver and constructor rather than forcing us to.

    My concern for this year’s game that if Braking Point returns, i fear too much focus is on that. Don’t get me wrong i like the idea of it but the hardest difficulty barely felt a challenge for F1 23.

    No bugs from F1 24 should carry over however these things can happen but hopefully they don’t on this occasion

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