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Re: F1® 24 [Megathread] Handling Feedback after patch 1.3

@dwin20 Yes because the tracks in the game aren't exact to scale copies of their real life counterparts so trying to compare lap times in the game to the ones in real life is essentially pointless.

3 Replies

  • hagst0r's avatar
    hagst0r
    Seasoned Rookie
    2 years ago

    Even if they were all 100% the game would still be faster because real life drivers don't have unlimited laps and can't gung ho everything and not care about crashing like you can on TT. Not to mention the fuel, weight transfer, tyre wear, tyre heat, track temps etc etc

  • shery_a_coleslaw's avatar
    shery_a_coleslaw
    New Veteran
    2 years ago
    @dwin20 It does. However, the tracks in this game aren't laser scanned with the exception of Australia and Qatar. I believe there might be one more but those are the ones I know of. All the rest of the tracks are handmade.

    Also, even in the marketing material where they speak about making Australia laser scanned they were careful to only mention using it for the track surface which means other things like runoff area, barrier placement and other things are still done by hand and these things can have real tangible effects on lap time.

    I even pulled up Max's pole lap from Australia and compared it to the track in the game and in just the first sector alone there are several differences including how close the wall is to the track on the exit of turn 2 and how early the kerb starts on the exit of turn 1 etc..

    Also this might just be my mind playing tricks on me but turn 4 in the game looks like a much longer corner than it appears to be on an actual real life onboard.

    All of these findings suggest that CM didn't completely redo the circuit with laser scanned data and instead (as they said) they used LiDAR data just for the track surface to replicate camber and bumps in the track. Any issues of scale would still be present.

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