Forum Discussion

Re: Voice control for radio


@ScarDuck14 wrote:
@Monzstar83I wonder if it’s a case of old staff moving on and new staff not being fully up to speed on what QOL features need attention. Obviously posting a thread asking us what’s needed before they start work on next game isn’t something they can bring themselves to do. As they will no doubt be under orders not to post anything that makes them seem like they don’t know

@ScarDuck14 I thought this also which is why I collated and regularly updated maintained those low hanging fruit threads. In the hope someone would pick it up. Two years in with no reward.

I honestly think the suggestion board is just optics. Only defects seem to get actioned. If they genuinely wanted user’s suggestions, something (no matter how small) would have been actioned by now.

7 Replies

  • Nuvolarix's avatar
    Nuvolarix
    Seasoned Ace
    2 years ago

    @Monzstar83 @ScarDuck14 Voice control was by far my favorite feature, offering the most immersive gaming experience, I'm still crying... 😞 today on PS5 is 120 fps VS voice control 😞 😞 😞

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @Nuvolarix I’ve memorised the few commands that I use. But even so messing about with the D-Pad does on occasion find my nose planted into a barrier 😂

    But as the Monzstar says. Low hanging QOL improvements would do away with the useless ones and allow us to customise in which order the ones we use the most
  • Monzstar83's avatar
    Monzstar83
    Seasoned Ace
    2 years ago

    @Nuvolarix wrote:

    @Monzstar83 @ScarDuck14 Voice control was by far my favorite feature, offering the most immersive gaming experience, I'm still crying... 😞 today on PS5 is 120 fps VS voice control 😞 😞 😞


    @Nuvolarix its OK for me for now because I’m not too bothered about using the PS4 version on my PS5, because I value voice commands over the other things the PS5 game version has.

    The day is coming though when the newer games will be next gen only; and when that day inevitably comes, with voice commands and an editable 1st page of MFD missing, I will genuinely lose it, because they’ve had plenty of time to think about how to deal with it, and it’s not as if it’s a new issue that hasn’t been raised before. If they actually did thorough play testing, it would be obvious that MFD needs sorting, and know voice commands helped cover its failings. I’d bet everyone has problems with it.

    Things like filters on saved setup page really grate as well. 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @Monzstar83 But so the play testing guys understand what is wanted and needed when it comes to QOL. I’d imagine most off them don’t even play F1 game
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @Monzstar83 What’s more beta testing they only ask for feedback on handling and stability. Plus doesn’t help they dot. Beta test any off the career modes
  • Monzstar83's avatar
    Monzstar83
    Seasoned Ace
    2 years ago

    @ScarDuck14 wrote:
    @Monzstar83But so the play testing guys understand what is wanted and needed when it comes to QOL. I’d imagine most off them don’t even play F1 game

    @ScarDuck14 true. With the MFD I’d wager it was tested while stationary. Works? Yep - passed. 😂

    Game functions can be specified in both functional (“ability to communicate with garage”) AND non-functional (“ability to communicate with garage” but with reliability, efficiency and usability).

    When you look at the easier win side of QOL (as you know I have), a lot of what I’ve found falls into the non-functional category. As you say, they need just 1 guy actually playing the game and most of these QOL things become obvious.

    For those interested I have copied my previous list into a new suggestion thread here: https://answers.ea.com/t5/Game-Suggestions/Reprise-Reprise-Low-Hanging-Fruit-Thread-please-action/td-p/13809604 

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