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Can we get some information about the process involved with creating patches for the game?
I think a lot of us are genuinely curious, especially around how the work/fixes are tested and approved before going live for players to download.
I'm really baffled as to how Patch 1.14 notes say "reduced tyre smoke" and yet when we download it, devs are now having to investigate "excessive tyre smoke"
How did that happen? This isn't a case of the patch not working... It's gone completely the other way and made the problem even worse!
Did any testing take place?
Did someone approve that work?
If they really did reduce the smoke in-house, how did it have the complete opposite effect for players in the patch?
Is there a difference between what the devs play/test the game on to what we play it on with console/PC?
As a hardcore player of this series for over 15 years, I've always been loyal and supported Codemasters with the games. But I'm really feeling massive frustration and disconnect with this year's game and a lot of that is coming from a total lack of communication and information from the devs and creators. Back in the day we used to have open dialogue and feedback regularly from guys like Stephen Hood and Paul Jeal. Now we don't even get acknowledgement when we take time to complete bug report forms and supply info, clips and details. Nothing!
Is it fair to assume that this is why a patch to fix a bug can have the opposite effect and make it worse?? Because nobody takes the time to come and talk to us and ask for information?
There is a total breakdown of communication, and that's being reflected in the quality of the game.
@SDGMatt While their philosophy regarding communication certainly isn't helping things, my gut reaction for why things are so bad is the "spaghetti code" they've got going on because they probably haven't done a clean build since 2016. Every year they just keep adding, changing and subtracting stuff and now the files are just a complete mess. So whenever the go the change something it either doesn't work or has unintended consequences.
As to why it doesn't get caught during QC, I can only assume it is somehow being tested in a more isolated environment or there is a difference between the OS on the dev kits and the live OS on our end.
- SDGMatt9 months agoSeasoned Ace
That completely makes sense, and I’d imagine patching this game is starting to feel like playing Jenga!
But so much of the frustration and animosity from players would be alleviated by some of the dev team taking 5 minutes a day to come and chat to us on here.
It’s not a lot to ask. Direct communication rather than middle men mods. It might actually drum up some support from the players rather than building frustration from feeling ignored by devs who are seemingly guarded and kept behind a curtain.
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