@SteffenHartwig I used to be the person that would crack open my new copy of a game in the car ride home just to learn how to play it so that upon arriving home and putting the disc in my PlayStation, I could experiment with the controls.
Here, it's different, I agree that to the casual player, they're not gonna know how to dial out the understeer of the car or how to stop the car bottoming out on the bumps.
It's very shameful that the Codemasters handling team appear to have imported the Dynamic Kinematics to F1 and not really tweaked enough to make it feel good for players. I don't normally quote IGN because I don't like them very much, but reading their Project Cars 3 review on the topic of its handling is not dissimilar to what we're seeing, it says and I quote: "Slightly Mad Studios has reinvented Project Cars as a mainstream, casual-friendly racer. Gripped up front, loose at the rear and hard braking", sound familiar? Apparently, the Dynamic Kinematics System was used in Project Cars and ported over, which may explain why it feels similar to that title.
I hardly touched F1 22, I was just not having any enjoyment out of it, F1 23 came along and I still play it to this day, EA have their earbuds in and their blindfolds on because every clip we've seen was the default, it shouldn't take us as players to recalibrate the handling model with setup nuances to mitigate the atrocious changes made to it. For EA not even acknowledging the content creator's opinions who will be playing it throughout the cycle and in turn tempt players to buy it later, they're gonna take one look at some videos and they'll be like "nah we're good, we'll stick to F1 23, F1 24 looks horrible to drive".