@DavidLld33They have had feedback from f1 drivers and engineers i believe to use as guidence on how to make the cars drive, setup effects etc. seperate to any marketing stuff. So advice from the best sources possible have been incorporated. Im not suggesting its right becuse he is sponsered ea but that it should be at least ball park valid as he had given some advice on how the car should drive?
this from Lee Mather
So for example, in recent years, something that we've heard from several of the drivers has been traction isn't good enough in-game and that a Formula 1 car's traction is way more impressive than anybody could possibly imagine out of a corner and that it's very rare they ever break traction out of a corner, unless it's a particularly slow corner.
Or they're being overly aggressive or the tires are worn or cold. So traction is an area that we've really focused on, which kind of comes a lot from not only the changes we've made to the tire model, but also the suspension kinematics and the changes in weight, the center of mass location. So now the weight transfer to the rear.
The fact that the suspension can cope with anti-dive and anti-squat, you know, it allows for the anti-squat, for the contact patch of the tire to be more effective. So all of those things, very, very real world, very simulation, but they actually feed into having a car that's more approachable.
so are you saying this is a total lie or that you know better when it comes to f1 car traction?