It's pretty baffling that any changes to the handling model would be made at all, especially since a typical mentality behind yearly releases is to cut as many corners as possible to meet deadline. There was absolutely no reason to change any of it from F1 23. By completely changing the handling model, there's now a whole backlog of physics/handling bugs/issues to work out, when that time could've been spent working on all the OTHER problems with Career, Coop, track inaccuracies, graphics optimization (like, I dunno, having water spray when the track is wet), and the obligatory "various stability fixes" that show up in every patch.
The Career mode updates were the most hyped thing about this game, and all the issues with the handling model AND Career mode take away any real enjoyment there could've been with that mode since launch. Somehow this game managed to retain all the issues from last year while creating a whole mountain of NEW issues on top of them. It's a shame that F1 23 was such a good platform to build off of, and now we're stuck with a game that is a giant step backwards (and it didn't have to be).
I know that Community Managers read these posts, and I don't blame them or the dev teams for the state of the game. I blame whomever the Product/Project Managers were who decided they wanted to prioritize the handling/physics overhaul over making sure that the highly-touted Career mode actually worked the way it was supposed to. This game needed several more months of development and testing time. It's embarrassingly obvious that the level of QA done on this game was smoke testing at best. I wouldn't be surprised if this got released before it even made it to QA, and it was assumed everything would work "well enough" after just doing back-end code reviews.