Negative integers in delta sent by telemetry when only positives are expected
Product: F1 24
Platform:PC
Please specify your platform model. PC
Summarize your bug deltaToCarInFrontMSPart for the leader goes into negatives
What is your 16 digit Report Code?
What peripherals are you using? Please list the exact make and model.
Can you please provide the name of your current internet service provider?
Which area is the bug/glitch in? Multiplayer
Did you have cross-play enabled? No
Steps: How can we find the bug ourselves? Decode the raw Lap Data Packet and check deltaToCarInFrontMSPart for the leader with at least 2 players in the race
What happens when the bug occurs? When a driver becomes the leader, the deltaToCarInFrontMSPart shows the delta to the car behind, making the delta sent by the game negative, resulting in an integer underflow. This also sometimes happens during an overtake when there is a packet mismatch
What do you expect to see? When the delta is negative, it should be set to 0
For data analysis, this can be dealt with for deltas lower than -5.536s (0xEA60 sent by the game), but if it goes to or below -5.537s (0xEA5F), it's no longer distinguishable by itself from the maximum possible positive delta of 59.999s (0xEA5F). This possibly also affects the deltaToCarInFrontMinutesPart, but it has not been tested.