By the way, patch 1.3, not 1.03
There is no doubt that some things are not right. I don't want to add my two cents about the questionable ERS. AI just as little. Driving behavior etc.
What's good this year is that it doesn't **bleep**. As long as you keep your hands off FG and DLAA. There are no annoying ghost images, a few frames less but smooth.
Pathtracing, questionable. Immature technology, normally not playable. So for me with 4070Ti Super (16GB VRAM) completely off the mark. I don't know why something like this was built in for the release and advertised massively. It simply doesn't work. At least unplayable on 40 RTX in my experience.
The first patch is out, yay, sunglasses now look correct. Rain should be displayed correctly.
Brake smoke is still unbelievable. As a PC gamer, I can turn it off. But I don't want to. Why don't you make the transparency lower and the lifespan shorter, and set the threshold higher? You're welcome to invert the burnout. Or is your code so screwed up that you can't get it right?
Sound. OnBoard is much better, but replay is the same crap as 24, it just doesn't work.
Tires rumble audibly over curbs, it squeaks, wind hisses, everything in “real time”, but no engine revs up audibly.
Early Access shows how it should work.
FFB is also not the burner, plus the questionable calibration and the stupid saving. You should urgently revise your tool tips. They are so real