Forum Discussion
Neil_RS60
3 days agoRising Veteran
The amount of “communicating” that’s done in any module needs a major optimization - every little thing seems to spawn some need to communicate
Its slow to launch and conclude and the payloads are often small and repetitive. Example - rewards attached to emails - each message and each attachment gets its own session, so each review action takes 3-5 seconds - why? the total data involved is not that much just grab it all once
Many such instances are in the game - just lazy coding