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Novamesis_023's avatar
Novamesis_023
New Rookie
3 months ago

What "proper" F1 physics and handling feels like

F1 25 isn't a true simulator; it's perhaps a "simcade" at best. To 
make it a genuinely high-quality, playable sim racing game for a 
wider audience, a significant overhaul is needed.

This path will require substantial effort. You'd likely need to 
completely rework the car handling once again, as the noticeable steering delay 
in corners is unrealistic – a typical Codemasters interpretation of 
F1 handling these days, I don't know why.

Realistically, the suspension should be predominantly stiff, not the 
soft, unusual, and seemingly "reversed" behavior implemented in F1 
25's release. As for the ideal handling feel, output should be much 
more direct, avoiding the frequent steering lag or exaggerated
forward dive(+understeer) experienced when entering corners.

I've put together some Assetto Corsa footage so you can see how 
F1 suspensions and chassis behave more realistically during a lap. 
Please observe the stability of the suspension components 
throughout. Also, pay attention to the car's bouncing while 
cornering, which demonstrates the combined effects of anti-lift, 
anti-squat, and anti-roll. Compare this with Hamilton's sprint 
qualifying lap to see how much closer it is to real life, unlike the 
current F1 25 game.

Assetto Corsa, VRC Formula hotlap :
https://www.youtube.com/watch?v=IkBaQlztbE4

Hamilton's sprint quali lap : 
https://www.youtube.com/watch?v=7N5D0UFGRIY

Nothing stop you from making F1 25 a quality playable
and accessible sim game for all. You just need to have the
determination for it.


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