Forum Discussion
In the extensive tests made by Gillon he didn't find any traction improvement from lowering FPS, just more traction stability. The major differences of low FPS is how much you can cut corners and how little curbs impact the car, conversely however lower FPS has a negative impact on suspensions and force feedback, hence you feel much more bumps on the road and there's more latency involved when using a wheel.
Overall higher FPS gives a much smoother feel on the driving, but lower FPS has the huge benefit of being able to cut corners and going over kerbs without being jumped around. In traction there can be some difference but it is mostly inconsequential.
- 3 years ago@Amioram Yes, traction stability, traction improvement, whatever. This small stability improvements are huge thing since we are chasing 0,01 in every lap. I am playing at high level, my times are in top 50 in time trial list so It changes everything... I hope they also fix this not only kerb effect.
- 3 years ago@Maegnys I guess it depends what the root cause of the bug, was there just some part of physics related to kerbs that was tied to fps and not running the thread that where most of the physics are vs. everything related to physics were linked to fps, in which case they wouldn't be able to fix just kerbs unless it's some hack.
I wish CM/devs would actually explain the root cause and the fix on some level and be open about it. Would be super interesting to hear and in best case scenario, it would ease doubts whether there is other similar unlaying issues remaining. Without that, there is always some more doubt, did they fix this properly, or is it just some hack fix etc.
btw. Unless we have a robot/automation running the game and doing the tests with lower fps and higher fps with exact same inputs on every test run, I don't really trust claims that traction is more stable or less stable without hard facts from tests done like that.
Gillion had some really clear findings though, which seem to be obvious and leave less doubt. But this traction part wasn't one of them... that could be just placebo effect and reason could be just in tiny variation in inputs (fps will most likely affect input lag as it usually always does, so it would create variation in itself)- 3 years ago@Ileleee I agree, but I am racing in a league where all drivers are chasing top 50 in time trials. And the common idea is that traction is better with 60 FPS. Yes, FFB is not smooth (it is stronger btw), yes the smoothness of the game is very bad but still if it gives you even extra 0.05 second per lap, then we have to play with 60 FPS without doubt.
- 3 years ago
@MaegnysWhen they will fix the 60 fps issue with the kerbs they will also almost surely fix all the other issues tied with lowering/rising the fps on the physics' model, since they are all likely correlated. There are clearly some parts of the physics' model (as suspensions) that are still tied to fps instead than running at a constant hz (as the other parts are); they are much probably old remnants of code for when all the physics model ran on fps.
IMO the new patch is taking longer just because they are fixing this issue (along some others) in preparation of the esports championship.