Forum Discussion
3 years ago
@Maegnys I guess it depends what the root cause of the bug, was there just some part of physics related to kerbs that was tied to fps and not running the thread that where most of the physics are vs. everything related to physics were linked to fps, in which case they wouldn't be able to fix just kerbs unless it's some hack.
I wish CM/devs would actually explain the root cause and the fix on some level and be open about it. Would be super interesting to hear and in best case scenario, it would ease doubts whether there is other similar unlaying issues remaining. Without that, there is always some more doubt, did they fix this properly, or is it just some hack fix etc.
btw. Unless we have a robot/automation running the game and doing the tests with lower fps and higher fps with exact same inputs on every test run, I don't really trust claims that traction is more stable or less stable without hard facts from tests done like that.
Gillion had some really clear findings though, which seem to be obvious and leave less doubt. But this traction part wasn't one of them... that could be just placebo effect and reason could be just in tiny variation in inputs (fps will most likely affect input lag as it usually always does, so it would create variation in itself)
I wish CM/devs would actually explain the root cause and the fix on some level and be open about it. Would be super interesting to hear and in best case scenario, it would ease doubts whether there is other similar unlaying issues remaining. Without that, there is always some more doubt, did they fix this properly, or is it just some hack fix etc.
btw. Unless we have a robot/automation running the game and doing the tests with lower fps and higher fps with exact same inputs on every test run, I don't really trust claims that traction is more stable or less stable without hard facts from tests done like that.
Gillion had some really clear findings though, which seem to be obvious and leave less doubt. But this traction part wasn't one of them... that could be just placebo effect and reason could be just in tiny variation in inputs (fps will most likely affect input lag as it usually always does, so it would create variation in itself)
3 years ago
@Ileleee I agree, but I am racing in a league where all drivers are chasing top 50 in time trials. And the common idea is that traction is better with 60 FPS. Yes, FFB is not smooth (it is stronger btw), yes the smoothness of the game is very bad but still if it gives you even extra 0.05 second per lap, then we have to play with 60 FPS without doubt.
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