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@MaegnysWhen they will fix the 60 fps issue with the kerbs they will also almost surely fix all the other issues tied with lowering/rising the fps on the physics' model, since they are all likely correlated. There are clearly some parts of the physics' model (as suspensions) that are still tied to fps instead than running at a constant hz (as the other parts are); they are much probably old remnants of code for when all the physics model ran on fps.
IMO the new patch is taking longer just because they are fixing this issue (along some others) in preparation of the esports championship.
- 3 years ago
@MaegnysI hope too, since this issue has ampler ramifications than it may seem, since it also, for example, impacts the VR experience because the less refresh rate a headset has and the less fps you will have and the less fps you have the more latency and shaking you will experience given this issue.
One has only to try to run a G2 at 60hz instead of 90hz to notice how huge the impact of fps has on how smooth the experience feels just because of the impact on physics. At 60hz there's so much latency and shaking to make you disoriented in just a couple of minutes; it's almost impossible to play at 60fps in VR because the impact of low fps on physics is even more evident there.
So this issue of part of the physics being tied to fps has ramifications in a lot of things, many of which we probably don't even know and yet they impact the driving experience.- thiago_ssj3 years agoNew Adventurer
oh my god, that´s is true? i´m always played on 120hz, and have a little difficulties with traction (traction off on mine g27)
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