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3 years ago
@thiago_ssj If there is effect to traction, it's not very obvious or signifcant, unless you are talking really small margins where it would matter (if it's not placebo or explained by something else).
I played for few evening using 60fps and then changed back to 200fps+ and frankly, I didn't notice any change with the traction. I'm not top-100 TT player though. Higher fps should give you less input lag, which is always a plus in most games.
With kerbs though, it's is quite clear that there has been an issue.
@Amioram if it's some old code remnant, it would probably happen on F1 2021 as well. I still don't know has anybody tested it with that game. Gillon suggested in his video about possibility for it be related to performance and having to make the game run on PS4/Xbox one level hardware... so that's one theory
I played for few evening using 60fps and then changed back to 200fps+ and frankly, I didn't notice any change with the traction. I'm not top-100 TT player though. Higher fps should give you less input lag, which is always a plus in most games.
With kerbs though, it's is quite clear that there has been an issue.
@Amioram if it's some old code remnant, it would probably happen on F1 2021 as well. I still don't know has anybody tested it with that game. Gillon suggested in his video about possibility for it be related to performance and having to make the game run on PS4/Xbox one level hardware... so that's one theory
3 years ago
@Ileleee Yes, I'm pretty positive it happened also in F1 21 (and even earlier) but it can be that other factors made such behavior less prominent and hence nobody noticed. It can be that with the physics model of the cars this year the problematic becomes much more noticeable than before.
I sincerely doubt they created some new code in 2021 that tied physics to fps, as it wouldn't make any sense.
I sincerely doubt they created some new code in 2021 that tied physics to fps, as it wouldn't make any sense.
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