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Nuvolarix's avatar
Nuvolarix
Seasoned Ace
4 years ago

Adaptive AI

Hi there, I know it’s a bit soon but any further info about Adaptive AI?

Hopefully it will be a new ‘option’ meaning the old system (not adaptive) could be played as well. The reason from my side is because I choose a challenging AI often ‘beyong my limits’ to push myself during a season. In other words I would keep to customize my AI, I do myself Adaptive AI 🥳

Regards,

Nuv

19 Replies

  • stephensmattlee's avatar
    stephensmattlee
    Rising Traveler
    4 years ago

    Curious to see how this looks in the new game. From the sounds of it it appears it’s aimed mostly at newcomers to try and get them set at a more suited difficulty out the box, guess we’ll see.

    A few years ago I suggested that they should incorporate Pre Season Testing into the game and during it have the player perform a series of hot laps where the game automatically detects the quickest lap time or average and then automatically sets a base AI difficulty level before the player starts the main season. Not too sure if that’s the direction they’re going in with this or how advanced it could be, but i can definitely imagine it being a huge help to new players that wouldn’t know where to start when adjusting the difficulty level.

  • Nuvolarix's avatar
    Nuvolarix
    Seasoned Ace
    4 years ago

    @mariohomoh wrote:

    Doubt that will be the case, but would be lovely if the Adaptative AI would suggest a new difficulty setting accordingly to your best or average laptimes on a given event.

    Just like we've got suggested processes to choose the correct AI level by comparing our times with that of our teammate or the like. The game have all this data already and it could guess how much of a bump or decrease in the difficulty should be happen for the lap times to fall in the same ballpark. Why don't automate it all?


    Actually this would be very useful... 😎

  • antonmorse's avatar
    antonmorse
    Seasoned Traveler
    4 years ago

    It gives me a bad feeling which I hope turns out to be unjustified. I hope it is not a return to the days of the 'out of sight' bug (F1 2012? 2015? Can't remember which ones exactly), where the AI lap times were computed as soon as they were more than 5 seconds ahead or behind, and adjusted accordingly, usually very badly. We kept seeing some ridiculous catchup situations, which completely ruined many races.

    I don't mind adaptive AI systems, but please don't let it be this.

  • Nuvolarix's avatar
    Nuvolarix
    Seasoned Ace
    4 years ago

    @antonmorse wrote:

    It gives me a bad feeling which I hope turns out to be unjustified. I hope it is not a return to the days of the 'out of sight' bug (F1 2012? 2015? Can't remember which ones exactly), where the AI lap times were computed as soon as they were more than 5 seconds ahead or behind, and adjusted accordingly, usually very badly. We kept seeing some ridiculous catchup situations, which completely ruined many races.

    I don't mind adaptive AI systems, but please don't let it be this.


    OMG, this would be a nightmare...

  • up100's avatar
    up100
    Hero (Retired)
    4 years ago

    @antonmorse wrote:

    It gives me a bad feeling which I hope turns out to be unjustified. I hope it is not a return to the days of the 'out of sight' bug (F1 2012? 2015? Can't remember which ones exactly), where the AI lap times were computed as soon as they were more than 5 seconds ahead or behind, and adjusted accordingly, usually very badly. We kept seeing some ridiculous catchup situations, which completely ruined many races.

    I don't mind adaptive AI systems, but please don't let it be this.


    Back in the older F1 titles, such as 2011 and 2012 I believe 🙂

    Since 2015 we've been able to see replays from the AI's perspective, so the same type of simulating wouldn't work these days I reckon.

    I believe F1 2011 also had a proper "catch up" feature for the lowest difficulties

  • antonmorse's avatar
    antonmorse
    Seasoned Traveler
    4 years ago

    @up100 wrote:

    Since 2015 we've been able to see replays from the AI's perspective, so the same type of simulating wouldn't work these days I reckon.


    Yes that's true thanks, I forgot about that, that makes me feel a bit better, we surely wouldn't return to the days of not being able to watch other AI in replays, so we should be safe from that simulated out of sight rubbish, fingers crossed.

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    4 years ago

    @antonmorse what you're describing usually happens as a way to unload the processing overhead of the system. The console has limited resources and executing the AI program plus the physics of all rendered cars have a certain cost, so "unloading" this real time processing for elements out of sight is quite common specially on older titles.

    Back on topic, I think the adaptative AI is being marketed as a feature for new players mostly because the steps in the AI level are usually taken more rapidly when you're green. As in, a new player will perhaps increase in 15 points in the same period that a seasoned one will increase the difficulty in 2 or 3? Yeah, bullocks number but I just want to get the point across 🙃

    So probably everybody will benefit from it, it's just that new and casual players will benefit the most. 

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