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@EA_rephii Thanks, I hope it gets patched. I experience the same as the others here. AI incredible quick on the straights. Lowering AI difficulty does not affect it much. They just get slower on the corners. This makes racing quite unrealistic and not enjoyable.
I'm just going to confirm this is an issue for me as well. Been playing the series for years around 95% difficulty and suddenly the AI is way faster than me this year. Last year that difficulty was doable for me but much more challenging than previous games. This year I've lowered to 85% and am still significantly slower than the AI. Something is amiss for sure.
- 4 years ago
I don't see this issue. I think it is a lot about learning the new handling and getting good exits for the long straights.
Couple of examples from today, MyTeam, Miami GP, AI 98, no TC and I have the worst car on the grid.
Case 1:
I was behind Albon in Williams, we both had medium tyres. His tyres were a bit older than mine. Williams is also a slightly better car than mine.
I was looking for an overtake for several laps and then was able to do it in the back straight by using DRS and ERS. Good fight and clean overtake.
Case 2:
10 laps remaining and Tsunoda came out from pit with fresh softs. I had softs as well, but already almost ten laps wear. Was able to defend him until the end of the race by getting good exists to long straights and using ERS when necessary. Tsunoda had DRS almost on every lap, but was not able to overtake.
For both of these cases good to know, AI was running preset 4 with 8/18 wings. I had much more wing so was slower on straights, but able to pull some gap on sector 1.
If AI speed is going to be adjusted, hopefully it doesn't destroy good raising like in previous games. It has always been too easy to defend as pass AI. This year it is a good fight I think.
- 4 years ago@gizt7 they've posted on here it's an issue. It's an issue.
- 4 years ago@hesterdelt Where? If you are referring to the one post from community manager, it doesn't tell devs actually think something needs to be changed.
- 4 years ago
As a player who uses auto gears and TC on a controller getting out of the corners seems to be a real challenge relative to the AI. I've just finished a driver career race at Canada and every lap was losing about 3-4 tenths out of the hair pin. All of the heavy traction zones are the same, which shows up well on the practise programs with the first half of every straight showing as a red (lost time).
By lowering the front and rear ride height to 2 I can match (or in some cases exceed) the maximum AI straight line speed at the end of the straight, which helps mitigate some of the problems. However, it makes overtaking under the DRS a real struggle as it's so hard to stay in the slipstream.
Hopefully the adjustments to the torque mapping will make a difference.
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